vkdoom_m/src/gl
2017-03-12 12:51:26 +01:00
..
compatibility - moved several more functions from FGLRenderer to GLSceneDrawer. 2017-03-12 12:03:54 +01:00
data - move r_utility globals into r_viewpoint and r_viewwindow 2017-03-11 23:28:07 +01:00
dynlights Merge branch 'shadowmaps' of https://github.com/raa-eruanna/qzdoom into 3.0_work 2017-03-11 19:55:43 +01:00
hqnx Removed useless integer type size expansion 2017-01-06 10:40:51 +01:00
hqnx_asm - fixed bad #pragma pack combination in hqnx_asm_Image.h 2016-08-05 15:27:35 +02:00
models - move r_utility globals into r_viewpoint and r_viewwindow 2017-03-11 23:28:07 +01:00
renderer - all main functions in gl_scene.cpp now belong to the new GLSceneDrawer class. 2017-03-12 12:51:26 +01:00
scene - all main functions in gl_scene.cpp now belong to the new GLSceneDrawer class. 2017-03-12 12:51:26 +01:00
shaders - Added a check to allow shader storage buffers on GL 4.3 Intel drivers. It doesn't work if GLSL version is set to 4.0 and the feature activated via extension. 2017-03-11 20:14:18 +01:00
stereo3d - move r_utility globals into r_viewpoint and r_viewwindow 2017-03-11 23:28:07 +01:00
system - removed several unused variables from OpenGLFrameBuffer. 2017-03-11 21:10:21 +01:00
textures - moved GL texture precaching to gl_texture.cpp. 2017-03-12 01:49:44 +01:00
unused - except for DWORD, all homegrown integer types are gone - a handful were left where they represent genuine Windows types. 2017-03-09 19:54:41 +01:00
utility - move r_utility globals into r_viewpoint and r_viewwindow 2017-03-11 23:28:07 +01:00
xbr - added xBRZ files. 2016-09-03 16:55:16 +02:00
gl_functions.h - added GL render as of SVN revision 1600. 2013-06-23 09:49:34 +02:00