vkdoom_m/src/rendering/hwrenderer
2021-09-17 21:22:41 +02:00
..
scene Merge branch 'gles2_merge' 2021-09-17 21:22:41 +02:00
doom_aabbtree.cpp - directory structure cleanup. 2020-04-29 17:36:58 +02:00
doom_aabbtree.h - Backend update from Raze 2021-04-19 12:58:35 +02:00
hw_dynlightdata.cpp - ensure that shadowmap indices only get set when shadowmaps are enabled. 2021-08-11 10:06:22 +02:00
hw_entrypoint.cpp - removed the SSBO block for desktop OS’s when gl_pipeline_depth is enabled 2021-09-14 00:13:08 +02:00
hw_models.cpp - add option to texture hqresize resize model skins. 2020-10-08 00:30:12 -04:00
hw_models.h - directory structure cleanup. 2020-04-29 17:36:58 +02:00
hw_postprocessshader.cpp - directory structure cleanup. 2020-04-29 17:36:58 +02:00
hw_precache.cpp The two TArrays of type FTextureID skinIDs and surfaceskinIDs no longer have any null elements. These elements will have a textureid (FTextureID.texnum) of 0. 2021-02-26 22:22:33 +01:00
hw_vertexbuilder.cpp - merged gzdoom-gles2 and fixed some issues with pipeline size validation. 2021-08-03 20:12:19 +02:00
hw_vertexbuilder.h - directory structure cleanup. 2020-04-29 17:36:58 +02:00