vkdoom_m/src/playsim/fragglescript
Christoph Oelckers 194824f810 - some fixes for the console.
* it is now possible to switch back to the main intro loop from the fullscreen console.
* do not distort the background of the fullscreen console. Always draw the console on top of what the main loop currently displays with a translucent black overlay.
* do not use the CONPIC for the fullscreen console as it tends to be more of a distraction than an asset when filling the entire screen.
* cleaned up c_console.cpp and moved several pieces of code unrelated to actual console management out of it.
2020-10-25 09:17:31 +01:00
..
t_cmd.cpp - moved some more files. 2019-07-14 21:09:49 +02:00
t_fs.h
t_func.cpp - some fixes for the console. 2020-10-25 09:17:31 +01:00
t_load.cpp - major dependency reduction of the texture system. 2020-04-11 20:20:37 +02:00
t_oper.cpp
t_parse.cpp - avoid using plain char pointers to store script data for FraggleScript. 2020-04-11 14:00:07 +02:00
t_prepro.cpp - split the serializer in two to keep the Doom specific parts out of the main file. 2020-04-11 20:20:53 +02:00
t_script.cpp - split the TObjPtr serializers into a separate file to avoid polluting everything that needs to use the serializer. 2020-04-11 20:20:53 +02:00
t_script.h - moved more code to 'common'. 2020-04-11 14:00:12 +02:00
t_spec.cpp - avoid using plain char pointers to store script data for FraggleScript. 2020-04-11 14:00:07 +02:00
t_variable.cpp - split the TObjPtr serializers into a separate file to avoid polluting everything that needs to use the serializer. 2020-04-11 20:20:53 +02:00