- ang_offset: the extra angle to apply to the actor after calculating the maximum turn. - pitch_offset: Just like ang_offset, with pitch instead. - FAF_BOTTOM: Aim straight for the actor's z coordinate, not with +32 units. - FAF_MIDDLE: Aims for the direct middle of the actor. - FAF_TOP: Aims for the very top of the actor. - FAF_NODISTFACTOR: Use the raw pitch offset without calculating it into the distance of the aimed actor. |
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| .. | ||
| chex | ||
| doom | ||
| heretic | ||
| hexen | ||
| raven | ||
| shared | ||
| strife | ||
| actor.txt | ||
| constants.txt | ||