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OrdinaryMagician
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vkdoom_m
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684a97f300
vkdoom_m
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src
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gl
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Magnus Norddahl
67733ed6e6
- change swrender mapping to use two buffers/textures and glTexSubImage2D for uploads
2018-06-18 21:15:52 +02:00
..
data
- removal of all code to handle OpenGL 2. From this commit on the main build of GZDoom will be OpenGL 3.3 or higher.
2018-06-15 21:45:05 +02:00
dynlights
- fixed some includes which did not cause VC++ to error out.
2018-06-13 23:32:43 +02:00
models
- removal of all code to handle OpenGL 2. From this commit on the main build of GZDoom will be OpenGL 3.3 or higher.
2018-06-15 21:45:05 +02:00
renderer
- moved vertex creation for skybox sector to backend independent code.
2018-06-18 18:41:59 +02:00
scene
- moved vertex creation for skybox sector to backend independent code.
2018-06-18 18:41:59 +02:00
shaders
- refactoring of fixed colormap stuff to have it better organized and to reduce the number of uniforms in the main shader.
2018-06-16 22:40:44 +02:00
stereo3d
- fullscreen toggle and some cleanup. Not fully working yet.
2018-06-17 22:11:35 +02:00
system
- removed the hard screen resolution switch that still was present on Windows and cleaned up the entire video backend code from the remaining support code for this.
2018-06-17 20:08:35 +02:00
textures
- change swrender mapping to use two buffers/textures and glTexSubImage2D for uploads
2018-06-18 21:15:52 +02:00