This included half the game state and lots of unneeded parts of the software renderer. The two modules that are shared between softpoly and the classic software renderer have been moved to a neutral place. |
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| .. | ||
| r_decal.cpp | ||
| r_decal.h | ||
| r_model.cpp | ||
| r_model.h | ||
| r_particle.cpp | ||
| r_particle.h | ||
| r_playersprite.cpp | ||
| r_playersprite.h | ||
| r_sprite.cpp | ||
| r_sprite.h | ||
| r_visiblesprite.cpp | ||
| r_visiblesprite.h | ||
| r_visiblespritelist.cpp | ||
| r_visiblespritelist.h | ||
| r_voxel.cpp | ||
| r_voxel.h | ||
| r_wallsprite.cpp | ||
| r_wallsprite.h | ||