vkdoom_m/src/rendering/swrenderer/things
Christoph Oelckers 68630d6782 - sanitized dependencies of the softpoly render backend.
This included half the game state and lots of unneeded parts of the software renderer.
The two modules that are shared between softpoly and the classic software renderer have been moved to a neutral place.
2020-04-29 18:48:15 +02:00
..
r_decal.cpp - sanitized dependencies of the softpoly render backend. 2020-04-29 18:48:15 +02:00
r_decal.h - move decal light calculations into RenderDecal::RenderDecals 2019-11-15 06:06:11 +01:00
r_model.cpp - sanitized dependencies of the softpoly render backend. 2020-04-29 18:48:15 +02:00
r_model.h - moved model code to 'common'. 2020-04-27 20:50:46 +02:00
r_particle.cpp - sanitized dependencies of the softpoly render backend. 2020-04-29 18:48:15 +02:00
r_particle.h - moved all rendering code into a common subdirectory. 2019-01-31 19:58:17 +01:00
r_playersprite.cpp - sanitized dependencies of the softpoly render backend. 2020-04-29 18:48:15 +02:00
r_playersprite.h - moved all rendering code into a common subdirectory. 2019-01-31 19:58:17 +01:00
r_sprite.cpp - sanitized dependencies of the softpoly render backend. 2020-04-29 18:48:15 +02:00
r_sprite.h - decoupled the software renderer entirely from FTexture - it will only look at FSoftwareTexture now, all access to the texture manager has been wrapped. 2020-04-19 10:57:45 +02:00
r_visiblesprite.cpp - sanitized dependencies of the softpoly render backend. 2020-04-29 18:48:15 +02:00
r_visiblesprite.h - moved all rendering code into a common subdirectory. 2019-01-31 19:58:17 +01:00
r_visiblespritelist.cpp - sanitized dependencies of the softpoly render backend. 2020-04-29 18:48:15 +02:00
r_visiblespritelist.h - moved all rendering code into a common subdirectory. 2019-01-31 19:58:17 +01:00
r_voxel.cpp - sanitized dependencies of the softpoly render backend. 2020-04-29 18:48:15 +02:00
r_voxel.h - moved all rendering code into a common subdirectory. 2019-01-31 19:58:17 +01:00
r_wallsprite.cpp - sanitized dependencies of the softpoly render backend. 2020-04-29 18:48:15 +02:00
r_wallsprite.h - decoupled the software renderer entirely from FTexture - it will only look at FSoftwareTexture now, all access to the texture manager has been wrapped. 2020-04-19 10:57:45 +02:00