..
fragglescript
- moved the three remaining variables from PClassInventory to PClassActor so that PClassInventory can be removed.
2017-02-08 18:11:23 +01:00
g_inventory
- moved the three remaining variables from PClassInventory to PClassActor so that PClassInventory can be removed.
2017-02-08 18:11:23 +01:00
g_shared
- moved the scalar class properties of PClassInventory into AInventory.
2017-02-08 16:57:48 +01:00
g_statusbar
- turned many of PClassPlayerPawn's strings into names and moved all scalar properties into APlayerPawn.
2017-02-08 16:42:13 +01:00
gl
- optimized the FName versions of IsDescendantOf and IsKindOf. These can be done without first looking up the class type itself.
2017-02-08 15:47:22 +01:00
intermission
- removed all uses of DTA_Translation except for the single one that passes a custom built table.
2017-02-04 23:26:28 +01:00
math
- implemented '**' (power) operator. To ensure reliability, acustom 'pow' function will be used to calculate it.
2016-10-17 15:17:48 +02:00
menu
- moved player color sets and pain flashes into global variables.
2017-02-08 19:10:11 +01:00
oplsynth
- removed a few unused definitions.
2017-02-07 10:55:59 +01:00
posix
Added handling of modifier keys for mouse events in Cocoa backend
2017-02-03 22:01:34 +02:00
r_data
- turned many of PClassPlayerPawn's strings into names and moved all scalar properties into APlayerPawn.
2017-02-08 16:42:13 +01:00
rapidjson
Serializer now writes floating point zero if special value is encountered
2016-12-20 12:19:12 +01:00
resourcefiles
- fixed: FResourceFile::OpenResourceFile did not close the opened file in case it contained invalid data.
2017-01-21 20:15:06 +01:00
scripting
- moved player color sets and pain flashes into global variables.
2017-02-08 19:10:11 +01:00
sfmt
Normalize line endings
2016-03-01 09:47:10 -06:00
sound
- Run libsndfile before libmpg123 when reading an audio lump.
2017-01-17 16:47:37 +01:00
textures
- scriptified PowerFlight and PowerWeaponLevel2.
2017-01-15 23:21:38 +01:00
timidity
- Add missing GCCPRINTF to timidity cmsg function.
2016-12-10 14:02:12 +01:00
wildmidi
Merge branch conflicts fix
2016-01-21 10:49:57 +13:00
win32
- removed the long broken and obsolete PlayMovie code.
2017-02-02 23:21:21 +01:00
xlat
Merge branch 'master' into floatcvt
2016-03-21 01:28:50 +01:00
__autostart.cpp
- Fixed the order of the MS sections.
2016-11-22 21:20:42 +01:00
actionspecials.h
- added new Stairs_BuildUpDoomCrush special from Eternity and used it to fix the bad implementation to make Doom's turbo stairs crush. This also removes the crushing from Generic_Stairs entirely, just like it was in Boom.
2017-01-08 01:15:45 +01:00
actor.h
- moved the three remaining variables from PClassInventory to PClassActor so that PClassInventory can be removed.
2017-02-08 18:11:23 +01:00
actorptrselect.cpp
Normalize line endings
2016-03-01 09:47:10 -06:00
actorptrselect.h
Normalize line endings
2016-03-01 09:47:10 -06:00
am_map.cpp
- optimized the FName versions of IsDescendantOf and IsKindOf. These can be done without first looking up the class type itself.
2017-02-08 15:47:22 +01:00
am_map.h
- fixed: Custom automap colors were not invalidated on restart.
2016-12-03 15:44:46 +01:00
announcer.h
Normalize line endings
2016-03-01 09:47:10 -06:00
autosegs.h
- allow defining native fields through scripts. Internally this only requires exporting the address, but not the entire field.
2016-11-22 19:20:31 +01:00
b_bot.cpp
- optimized the FName versions of IsDescendantOf and IsKindOf. These can be done without first looking up the class type itself.
2017-02-08 15:47:22 +01:00
b_bot.h
- scriptified FastProjectile.
2017-01-13 00:35:56 +01:00
b_func.cpp
- renamed internal MELEERANGE constant to deconflict with Actor's MeleeRange member.
2016-12-10 16:36:19 +01:00
b_game.cpp
- removed the global 'sector_list' variable.
2016-12-25 22:40:26 +01:00
b_move.cpp
- removed the fatal errors for invalid actor->movedir.
2017-02-04 16:29:01 +01:00
b_think.cpp
- optimized the FName versions of IsDescendantOf and IsKindOf. These can be done without first looking up the class type itself.
2017-02-08 15:47:22 +01:00
basictypes.h
- replaced finesine for texture warping with a smaller custom table, based on the old 2005 FP code, but fixes the generation of the sine table.
2016-04-28 15:59:37 +02:00
bbannouncer.cpp
- refactored global sides array to be more VM friendly.
2017-01-08 18:46:17 +01:00
c_bind.cpp
- changed the default key name string because '#' is used as a comment in the config files.
2016-05-22 12:20:46 +02:00
c_bind.h
Normalize line endings
2016-03-01 09:47:10 -06:00
c_cmds.cpp
- optimized the FName versions of IsDescendantOf and IsKindOf. These can be done without first looking up the class type itself.
2017-02-08 15:47:22 +01:00
c_console.cpp
- streamlined font handling for scripts a bit.
2017-02-05 13:14:22 +01:00
c_console.h
Normalize line endings
2016-03-01 09:47:10 -06:00
c_consolebuffer.cpp
c_consolebuffer.h
c_cvars.cpp
- do not use strtol for parsing critical values that can get large.
2017-02-01 11:19:55 +01:00
c_cvars.h
Added cheat flag for console variables
2017-01-31 14:08:09 +01:00
c_dispatch.cpp
- do not use strtol for parsing critical values that can get large.
2017-02-01 11:19:55 +01:00
c_dispatch.h
Normalize line endings
2016-03-01 09:47:10 -06:00
c_expr.cpp
Normalize line endings
2016-03-01 09:47:10 -06:00
c_functions.cpp
- Removed headers from c_functions.cpp, added forward struct declaration for FTranslatedLineTarget in c_functions.h.
2016-12-29 01:30:54 +01:00
c_functions.h
- Removed headers from c_functions.cpp, added forward struct declaration for FTranslatedLineTarget in c_functions.h.
2016-12-29 01:30:54 +01:00
CMakeLists.txt
- moved the compiler symbols into their own file.
2017-02-08 13:17:25 +01:00
cmdlib.cpp
- optionally allow passing a script position object to V_GetColor and subfunctions for better error output. Implemented this for all occurences where this info was available.
2016-12-03 16:27:53 +01:00
cmdlib.h
- optionally allow passing a script position object to V_GetColor and subfunctions for better error output. Implemented this for all occurences where this info was available.
2016-12-03 16:27:53 +01:00
colormatcher.cpp
Normalize line endings
2016-03-01 09:47:10 -06:00
colormatcher.h
Normalize line endings
2016-03-01 09:47:10 -06:00
compatibility.cpp
- refactored global sides array to be more VM friendly.
2017-01-08 18:46:17 +01:00
compatibility.h
Normalize line endings
2016-03-01 09:47:10 -06:00
configfile.cpp
Added support for long lines in config file
2016-12-28 11:38:38 +01:00
configfile.h
Normalize line endings
2016-03-01 09:47:10 -06:00
ct_chat.cpp
- wrapped the entire DSBarInfo class in a container and completely decoupled it from DBaseStatusBar.
2017-01-20 11:11:22 +01:00
d_dehacked.cpp
- moved the three remaining variables from PClassInventory to PClassActor so that PClassInventory can be removed.
2017-02-08 18:11:23 +01:00
d_dehacked.h
more inventory scriptification
2017-01-19 23:42:12 +01:00
d_event.h
Normalize line endings
2016-03-01 09:47:10 -06:00
d_gui.h
Normalize line endings
2016-03-01 09:47:10 -06:00
d_iwad.cpp
- optionally allow passing a script position object to V_GetColor and subfunctions for better error output. Implemented this for all occurences where this info was available.
2016-12-03 16:27:53 +01:00
d_main.cpp
- moved player color sets and pain flashes into global variables.
2017-02-08 19:10:11 +01:00
d_main.h
Normalize line endings
2016-03-01 09:47:10 -06:00
d_net.cpp
- got rid of PClassWeapon.
2017-02-07 19:02:27 +01:00
d_net.h
Normalize line endings
2016-03-01 09:47:10 -06:00
d_netinf.h
Normalize line endings
2016-03-01 09:47:10 -06:00
d_netinfo.cpp
- moved player color sets and pain flashes into global variables.
2017-02-08 19:10:11 +01:00
d_player.h
- moved player color sets and pain flashes into global variables.
2017-02-08 19:10:11 +01:00
d_protocol.cpp
- converted player serializer and everything it needs.
2016-09-21 01:18:29 +02:00
d_protocol.h
- converted player serializer and everything it needs.
2016-09-21 01:18:29 +02:00
d_ticcmd.h
- converted player serializer and everything it needs.
2016-09-21 01:18:29 +02:00
decallib.cpp
- refactored global sides array to be more VM friendly.
2017-01-08 18:46:17 +01:00
decallib.h
- floatified the decal code.
2016-03-22 22:07:38 +01:00
dobject.cpp
- remove all symbols that get linked into the symbol table from the garbage collector.
2017-02-08 14:34:39 +01:00
dobject.h
- moved the three remaining variables from PClassInventory to PClassActor so that PClassInventory can be removed.
2017-02-08 18:11:23 +01:00
dobjgc.cpp
- remove all symbols that get linked into the symbol table from the garbage collector.
2017-02-08 14:34:39 +01:00
dobjtype.cpp
- moved the three remaining variables from PClassInventory to PClassActor so that PClassInventory can be removed.
2017-02-08 18:11:23 +01:00
dobjtype.h
- optimized the FName versions of IsDescendantOf and IsKindOf. These can be done without first looking up the class type itself.
2017-02-08 15:47:22 +01:00
doomdata.h
- re-added serialization of treanslations.
2016-09-20 19:45:32 +02:00
doomdef.cpp
Normalize line endings
2016-03-01 09:47:10 -06:00
doomdef.h
- made disabling the push window check a real compatibility option.
2016-08-09 20:15:13 +02:00
doomerrors.h
- record all line numbers during function generation. This is useful for error reporting and eventually debugging.
2016-12-02 17:36:29 +01:00
doomstat.cpp
- refactored global sides array to be more VM friendly.
2017-01-08 18:46:17 +01:00
doomstat.h
- fixed: map commands will now take capslock DM/COOP as arguments
2016-11-01 15:09:09 +01:00
doomtype.h
- moved player color sets and pain flashes into global variables.
2017-02-08 19:10:11 +01:00
dscript.h
Normalize line endings
2016-03-01 09:47:10 -06:00
dsectoreffect.cpp
- Fixed GCC/Clang compile errors.
2017-01-14 18:30:01 +01:00
dsectoreffect.h
- split DObject::Destroy into the main method, a native OnDestroy and a scripted OnDestroy method and made the main method non-virtual
2017-01-12 22:49:18 +01:00
dthinker.cpp
- fixed: Non-actor classes never called InitializeDefaults to set up their special variables.
2017-01-29 18:23:39 +01:00
dthinker.h
- fixed: Non-actor classes never called InitializeDefaults to set up their special variables.
2017-01-29 18:23:39 +01:00
edata.cpp
- refactored global sides array to be more VM friendly.
2017-01-08 18:46:17 +01:00
edata.h
- added the EE-Extradata parser I wrote for GZDoom so I can use the Vaporware demo map for testing portal stuff.
2016-02-05 23:51:28 +01:00
empty.cpp
Normalize line endings
2016-03-01 09:47:10 -06:00
errors.h
f_wipe.cpp
- floatified p_trace, p_slopes and p_udmf.cpp.
2016-03-30 16:30:22 +02:00
f_wipe.h
Normalize line endings
2016-03-01 09:47:10 -06:00
files.cpp
Merge branch 'master' into json
2016-09-22 09:09:48 +02:00
files.h
- Added missing GCCPRINTF to FileWriter::Printf.
2016-12-10 14:02:12 +01:00
g_doomedmap.cpp
Fixed format strings warnings reported by GCC/Clang
2016-12-24 23:51:08 +01:00
g_game.cpp
- use std::unique_ptr to manage the resource file for loading a savegame because the try/catch handler to ensure its deletion was causing some problems.
2017-01-22 20:06:11 +01:00
g_game.h
- read snapshots from zip.
2016-09-22 01:28:05 +02:00
g_hub.cpp
- refactored global sides array to be more VM friendly.
2017-01-08 18:46:17 +01:00
g_hub.h
- read snapshots from zip.
2016-09-22 01:28:05 +02:00
g_level.cpp
- do not use strtol for parsing critical values that can get large.
2017-02-01 11:19:55 +01:00
g_level.h
Revert "- made r_fullbrightignoresectorcolor a MAPINFO option, so far only working on the software renderer. GL still needs a few changes to handle it correctly."
2017-01-28 18:26:52 +01:00
g_levellocals.h
Revert "- made r_fullbrightignoresectorcolor a MAPINFO option, so far only working on the software renderer. GL still needs a few changes to handle it correctly."
2017-01-28 18:26:52 +01:00
g_mapinfo.cpp
Revert "- made r_fullbrightignoresectorcolor a MAPINFO option, so far only working on the software renderer. GL still needs a few changes to handle it correctly."
2017-01-28 18:26:52 +01:00
g_pch.h
- moved player color sets and pain flashes into global variables.
2017-02-08 19:10:11 +01:00
g_pch2.h
- tried to add precompiled headers to fastmath sources as well, but VC++ doesn't seem to want to play along. So I left this stuff in but disabled the precompilation until a solution can be found.
2016-04-10 13:54:42 +02:00
g_skill.cpp
- refactored global sides array to be more VM friendly.
2017-01-08 18:46:17 +01:00
gameconfigfile.cpp
- remove windows header #include from gameconfigfile.cpp, because it isn't needed.
2016-04-10 12:33:35 +02:00
gameconfigfile.h
Normalize line endings
2016-03-01 09:47:10 -06:00
gametype.h
Normalize line endings
2016-03-01 09:47:10 -06:00
gi.cpp
- scriptified a large part of the weapon code.
2017-01-19 17:40:34 +01:00
gi.h
- scriptified cht_Give and cht_Take and made them virtual function of PlayerPawn so that this can be better configured for mods that want other options in here.
2017-01-17 17:34:39 +01:00
gitinfo.cpp
gstrings.h
Normalize line endings
2016-03-01 09:47:10 -06:00
GuillotineBinPack.cpp
*BinPack fixes -- disjointRects only defined #ifdef _DEBUG
2016-01-18 14:45:23 -06:00
GuillotineBinPack.h
Use a better packing algorithm for the texture atlases
2016-01-08 22:37:06 -06:00
hu_scores.cpp
- wrapped the entire DSBarInfo class in a container and completely decoupled it from DBaseStatusBar.
2017-01-20 11:11:22 +01:00
hu_stuff.h
- removed STACK_ARGS.
2016-04-11 10:46:30 +02:00
i_cd.h
Normalize line endings
2016-03-01 09:47:10 -06:00
i_module.cpp
- Fixed build with MinGW-w64 (TDM-GCC 5.1). Note that the resulting binary will crash under -O3 until the alignment violation is taken care of in FRemapTable::Alloc.
2016-11-22 22:41:32 -05:00
i_module.h
- Added support for GTK3 (thanks to "MineyMe" and edward-san)
2016-11-12 18:32:09 -05:00
i_net.cpp
- added multiple message levels for 'developer' CVAR so that the important stuff won't get drowned in pointless notification spam that's of no use to anyone.
2016-08-28 09:55:04 +02:00
i_net.h
Normalize line endings
2016-03-01 09:47:10 -06:00
i_video.h
Normalize line endings
2016-03-01 09:47:10 -06:00
info.cpp
- moved the three remaining variables from PClassInventory to PClassActor so that PClassInventory can be removed.
2017-02-08 18:11:23 +01:00
info.h
- moved the three remaining variables from PClassInventory to PClassActor so that PClassInventory can be removed.
2017-02-08 18:11:23 +01:00
keysections.cpp
Normalize line endings
2016-03-01 09:47:10 -06:00
lists.h
Normalize line endings
2016-03-01 09:47:10 -06:00
lumpconfigfile.cpp
Normalize line endings
2016-03-01 09:47:10 -06:00
lumpconfigfile.h
Normalize line endings
2016-03-01 09:47:10 -06:00
m_alloc.cpp
Normalize line endings
2016-03-01 09:47:10 -06:00
m_alloc.h
Normalize line endings
2016-03-01 09:47:10 -06:00
m_argv.cpp
- disabled the scripted virtual function module after finding out that it only works if each single class that may serve as a parent for scripting is explicitly declared.
2016-11-25 00:25:26 +01:00
m_argv.h
Normalize line endings
2016-03-01 09:47:10 -06:00
m_bbox.cpp
- floatified FBoundingBox.
2016-03-31 10:38:54 +02:00
m_bbox.h
- removed most of the deleted function declarations.
2016-03-31 21:20:45 +02:00
m_cheat.cpp
- optimized the FName versions of IsDescendantOf and IsKindOf. These can be done without first looking up the class type itself.
2017-02-08 15:47:22 +01:00
m_cheat.h
Normalize line endings
2016-03-01 09:47:10 -06:00
m_crc32.h
Normalize line endings
2016-03-01 09:47:10 -06:00
m_fixed.h
- removed most inline assembly. Integer multiplication gets handled fine by all current compilers and fixed point division is too infrequently used to justify this mess.
2016-12-10 13:58:18 +01:00
m_joy.cpp
- some rework of vectors.h, mostly to remove all those silenced double->float conversions.
2016-03-10 22:36:28 +01:00
m_joy.h
Normalize line endings
2016-03-01 09:47:10 -06:00
m_misc.cpp
- Fixed: Demo playback on Windows XP since we don't patch fstat for v140_xp bug.
2016-10-16 16:22:21 -04:00
m_misc.h
Normalize line endings
2016-03-01 09:47:10 -06:00
m_png.cpp
- allow the compact and pretty writers for JSON to coexist by wrapping the whole stuff into another class that calls the proper one as needed. Due to the implementation it is not possible to decide at run time how this should behave so there have to be two different objects for either mode.
2016-09-21 21:57:24 +02:00
m_png.h
- allow the compact and pretty writers for JSON to coexist by wrapping the whole stuff into another class that calls the proper one as needed. Due to the implementation it is not possible to decide at run time how this should behave so there have to be two different objects for either mode.
2016-09-21 21:57:24 +02:00
m_random.cpp
- fixed issues with uninitialized RNGs and bad assumptions about corpse pointers always being fully initialized when being destroyed.
2017-01-27 12:02:47 +01:00
m_random.h
- read snapshots from zip.
2016-09-22 01:28:05 +02:00
m_swap.h
Fixed compilation on macOS
2016-09-24 13:15:45 +03:00
md5.cpp
Normalize line endings
2016-03-01 09:47:10 -06:00
md5.h
Normalize line endings
2016-03-01 09:47:10 -06:00
memarena.cpp
- took VMFunction out of the DObject hierarchy.
2017-02-08 11:13:41 +01:00
memarena.h
- took VMFunction out of the DObject hierarchy.
2017-02-08 11:13:41 +01:00
mus2midi.cpp
Normalize line endings
2016-03-01 09:47:10 -06:00
mus2midi.h
Normalize line endings
2016-03-01 09:47:10 -06:00
name.cpp
- fixed: The TabCommands array needs to be cleared before the NameManager is destroyed.
2016-09-13 10:43:53 +02:00
name.h
Normalize line endings
2016-03-01 09:47:10 -06:00
namedef.h
- major work on dynamic array support. Mostly working, some issues still exist with Move and Copy methods and with assignments in stack variables.
2017-02-06 21:39:21 +01:00
nodebuild.cpp
Fixed compilation warnings reported by GCC/Clang
2017-01-14 15:03:14 +02:00
nodebuild.h
- fixed: The sight checker's portalgroup variable was not initialized.
2017-01-09 01:28:07 +01:00
nodebuild_classify_nosse2.cpp
Normalize line endings
2016-03-01 09:47:10 -06:00
nodebuild_classify_sse2.cpp
Normalize line endings
2016-03-01 09:47:10 -06:00
nodebuild_events.cpp
- added custom math routines for reliability.
2016-03-11 15:45:47 +01:00
nodebuild_extract.cpp
Fixed issue with extraction of built GL nodes
2017-01-12 16:24:55 +02:00
nodebuild_gl.cpp
- removed STACK_ARGS.
2016-04-11 10:46:30 +02:00
nodebuild_utility.cpp
- exported all meaningful parts of side_t to the VM.
2017-01-08 21:42:26 +01:00
p_3dfloors.cpp
- fixed: 3D floors could be set for untagged sectors.
2017-02-07 00:31:01 +01:00
p_3dfloors.h
- use Doom64 colors on sectors and linedefs.
2017-01-28 20:44:46 +01:00
p_3dmidtex.cpp
- refactored global sides array to be more VM friendly.
2017-01-08 18:46:17 +01:00
p_3dmidtex.h
- fixed: Instant floor movers should disable z-interpolation for all affected actors.
2016-12-27 21:16:42 +01:00
p_acs.cpp
- moved the three remaining variables from PClassInventory to PClassActor so that PClassInventory can be removed.
2017-02-08 18:11:23 +01:00
p_acs.h
- changed locking mechanism for ACS strings.
2016-12-27 18:53:30 +01:00
p_actionfunctions.cpp
- Fixed: SetCamera didn't have the 'action' identifier, nor did it use the actual 'cam' actor provided, rendering it nonfunctional.
2017-02-08 18:17:09 +01:00
p_blockmap.h
- moved the msecnode code to its own file.
2017-01-06 12:54:01 +01:00
p_buildmap.cpp
- scriptified MorphProjectile and CustomSprite.
2017-01-20 01:11:36 +01:00
p_ceiling.cpp
- refactored global sides array to be more VM friendly.
2017-01-08 18:46:17 +01:00
p_checkposition.h
- fixed: It was not possible to step through a ceiling portal into the upper sector.
2016-05-20 13:10:42 +02:00
p_conversation.cpp
- moved the three remaining variables from PClassInventory to PClassActor so that PClassInventory can be removed.
2017-02-08 18:11:23 +01:00
p_conversation.h
- moved the three remaining variables from PClassInventory to PClassActor so that PClassInventory can be removed.
2017-02-08 18:11:23 +01:00
p_doors.cpp
- refactored global sides array to be more VM friendly.
2017-01-08 18:46:17 +01:00
p_effect.cpp
- scriptified the particle fountains.
2017-01-13 19:29:54 +01:00
p_effect.h
- scriptified the particle fountains.
2017-01-13 19:29:54 +01:00
p_enemy.cpp
- optimized the FName versions of IsDescendantOf and IsKindOf. These can be done without first looking up the class type itself.
2017-02-08 15:47:22 +01:00
p_enemy.h
- allow the VM to run on one global stack per thread.
2016-11-30 17:15:01 +01:00
p_floor.cpp
- split DObject::Destroy into the main method, a native OnDestroy and a scripted OnDestroy method and made the main method non-virtual
2017-01-12 22:49:18 +01:00
p_glnodes.cpp
- fixed loop ordering in P_SetRenderSector.
2017-01-19 01:39:05 +01:00
p_interaction.cpp
- don't let P_DamageMobj return negative values.
2017-01-21 13:12:34 +01:00
p_lights.cpp
- refactored global sides array to be more VM friendly.
2017-01-08 18:46:17 +01:00
p_linkedsectors.cpp
- refactored global sides array to be more VM friendly.
2017-01-08 18:46:17 +01:00
p_lnspec.cpp
more inventory scriptification
2017-01-19 23:42:12 +01:00
p_lnspec.h
Normalize line endings
2016-03-01 09:47:10 -06:00
p_local.h
- more exporting of AInventory.
2017-01-19 20:56:31 +01:00
p_map.cpp
- Fixed HITTARGET, HITMASTER, HITTRACER, crash and xdeath states being broken on bouncing actors that die/explode.
2017-01-27 18:03:09 +01:00
p_maputl.cpp
- fixed: Non-actor classes never called InitializeDefaults to set up their special variables.
2017-01-29 18:23:39 +01:00
p_maputl.h
- fixed: Non-actor classes never called InitializeDefaults to set up their special variables.
2017-01-29 18:23:39 +01:00
p_mobj.cpp
- moved the three remaining variables from PClassInventory to PClassActor so that PClassInventory can be removed.
2017-02-08 18:11:23 +01:00
p_pillar.cpp
- split DObject::Destroy into the main method, a native OnDestroy and a scripted OnDestroy method and made the main method non-virtual
2017-01-12 22:49:18 +01:00
p_plats.cpp
- refactored global sides array to be more VM friendly.
2017-01-08 18:46:17 +01:00
p_portals.cpp
- empty gl_portals.cpp file.
2016-01-12 21:36:33 +01:00
p_pspr.cpp
- optimized the FName versions of IsDescendantOf and IsKindOf. These can be done without first looking up the class type itself.
2017-02-08 15:47:22 +01:00
p_pspr.h
- split DObject::Destroy into the main method, a native OnDestroy and a scripted OnDestroy method and made the main method non-virtual
2017-01-12 22:49:18 +01:00
p_pusher.cpp
- refactored global sides array to be more VM friendly.
2017-01-08 18:46:17 +01:00
p_saveg.cpp
- added the needed properties for Doom64 colors and a little FraggleScript hack to test it with existing maps.
2017-01-28 19:05:39 +01:00
p_saveg.h
- refactored the level backup data needed by the serializer into p_saveg.h.
2017-01-08 12:11:31 +01:00
p_scroll.cpp
Fixed compilation warnings reported by GCC/Clang
2017-01-14 15:03:14 +02:00
p_secnodes.cpp
- Fixed GCC/Clang compile errors.
2017-01-14 18:30:01 +01:00
p_sectors.cpp
- scriptified PowerFlight and PowerWeaponLevel2.
2017-01-15 23:21:38 +01:00
p_setup.cpp
- added a check to P_VerifyBlockmap to discard all blockmap with blocks whose first entry is not 0.
2017-02-01 21:40:47 +01:00
p_setup.h
- fixed: The sight checker's portalgroup variable was not initialized.
2017-01-09 01:28:07 +01:00
p_sight.cpp
- fixed: The sight checker's portalgroup variable was not initialized.
2017-01-09 01:28:07 +01:00
p_slopes.cpp
- removed the needless copying around of the vertexdatas array. The slope code can just use this from the TArray created by the UDMF parser.
2017-01-09 01:40:14 +01:00
p_spec.cpp
- scriptified PowerIronFeet and PowerMask.
2017-01-16 19:04:03 +01:00
p_spec.h
- split DObject::Destroy into the main method, a native OnDestroy and a scripted OnDestroy method and made the main method non-virtual
2017-01-12 22:49:18 +01:00
p_states.cpp
- do not use strtol for parsing critical values that can get large.
2017-02-01 11:19:55 +01:00
p_switch.cpp
- disabled the scripted virtual function module after finding out that it only works if each single class that may serve as a parent for scripting is explicitly declared.
2016-11-25 00:25:26 +01:00
p_tags.cpp
- refactored global sides array to be more VM friendly.
2017-01-08 18:46:17 +01:00
p_tags.h
- moved all 'sectorptr - &level.sectors[0]' constructs into a subfunction.
2017-01-07 20:02:25 +01:00
p_teleport.cpp
- scriptified the teleport fog.
2017-01-13 23:17:04 +01:00
p_terrain.cpp
- scriptified Hexen's Bloodscourge and Serpent.
2016-11-28 00:49:10 +01:00
p_terrain.h
- converted FBehavior::StaticSerializeModuleStates.
2016-09-20 11:35:25 +02:00
p_things.cpp
- refactored global sides array to be more VM friendly.
2017-01-08 18:46:17 +01:00
p_tick.cpp
- refactored global sides array to be more VM friendly.
2017-01-08 18:46:17 +01:00
p_tick.h
Normalize line endings
2016-03-01 09:47:10 -06:00
p_trace.cpp
- refactored global sides array to be more VM friendly.
2017-01-08 18:46:17 +01:00
p_trace.h
- added portal-awareness to the railgun trail.
2016-04-16 19:41:33 +02:00
p_udmf.cpp
- fixed: The 'transparent' line flag did not work due to a leftover OPAQUE constant where floats were expected.
2017-02-07 00:24:04 +01:00
p_udmf.h
- replaced finesine for texture warping with a smaller custom table, based on the old 2005 FP code, but fixes the generation of the sine table.
2016-04-28 15:59:37 +02:00
p_usdf.cpp
- moved the three remaining variables from PClassInventory to PClassActor so that PClassInventory can be removed.
2017-02-08 18:11:23 +01:00
p_user.cpp
- moved player color sets and pain flashes into global variables.
2017-02-08 19:10:11 +01:00
p_xlat.cpp
- refactored global sides array to be more VM friendly.
2017-01-08 18:46:17 +01:00
parsecontext.cpp
- do not use strtol for parsing critical values that can get large.
2017-02-01 11:19:55 +01:00
parsecontext.h
Normalize line endings
2016-03-01 09:47:10 -06:00
pathexpander.cpp
Merge branch conflicts fix
2016-01-21 10:49:57 +13:00
pathexpander.h
Merge branch conflicts fix
2016-01-21 10:49:57 +13:00
po_man.cpp
- split DObject::Destroy into the main method, a native OnDestroy and a scripted OnDestroy method and made the main method non-virtual
2017-01-12 22:49:18 +01:00
po_man.h
- split DObject::Destroy into the main method, a native OnDestroy and a scripted OnDestroy method and made the main method non-virtual
2017-01-12 22:49:18 +01:00
portal.cpp
- optimized the FName versions of IsDescendantOf and IsKindOf. These can be done without first looking up the class type itself.
2017-02-08 15:47:22 +01:00
portal.h
- removed all skybox class types from code in preparation for exporting these classes.
2017-01-14 16:05:40 +01:00
r_3dfloors.cpp
Move swrenderer into a namespace, add multithreading framework, and move drawers to commands
2016-12-07 09:34:49 +01:00
r_3dfloors.h
Move swrenderer into a namespace, add multithreading framework, and move drawers to commands
2016-12-07 09:34:49 +01:00
r_bsp.cpp
Revert "- made r_fullbrightignoresectorcolor a MAPINFO option, so far only working on the software renderer. GL still needs a few changes to handle it correctly."
2017-01-28 18:26:52 +01:00
r_bsp.h
Move swrenderer into a namespace, add multithreading framework, and move drawers to commands
2016-12-07 09:34:49 +01:00
r_defs.h
- do not use strtol for parsing critical values that can get large.
2017-02-01 11:19:55 +01:00
r_draw.cpp
- removed a few unused definitions.
2017-02-07 10:55:59 +01:00
r_draw.h
Rename wall drawer args and functions to closer match the general naming convention
2016-12-19 21:39:16 +01:00
r_draw_pal.cpp
Rename wall drawer args and functions to closer match the general naming convention
2016-12-19 21:39:16 +01:00
r_draw_pal.h
Rename wall drawer args and functions to closer match the general naming convention
2016-12-19 21:39:16 +01:00
r_drawt_pal.cpp
Move swrenderer into a namespace, add multithreading framework, and move drawers to commands
2016-12-07 09:34:49 +01:00
r_local.h
- replaced finesine for texture warping with a smaller custom table, based on the old 2005 FP code, but fixes the generation of the sine table.
2016-04-28 15:59:37 +02:00
r_main.cpp
Revert "- made r_fullbrightignoresectorcolor a MAPINFO option, so far only working on the software renderer. GL still needs a few changes to handle it correctly."
2017-01-28 18:26:52 +01:00
r_main.h
- Set colormap light info using R_SetColorMapLight and R_SetDSColorMapLight rather than manually calculating it
2016-12-18 11:58:32 +01:00
r_plane.cpp
- removed all skybox class types from code in preparation for exporting these classes.
2017-01-14 16:05:40 +01:00
r_plane.h
- removed all skybox class types from code in preparation for exporting these classes.
2017-01-14 16:05:40 +01:00
r_renderer.h
- added a FileWriter class (taken from another project of mine) and changed m_png.cpp to use it.
2016-09-21 09:01:12 +02:00
r_segs.cpp
Revert "- made r_fullbrightignoresectorcolor a MAPINFO option, so far only working on the software renderer. GL still needs a few changes to handle it correctly."
2017-01-28 18:26:52 +01:00
r_segs.h
- renamed the WallMost functions because again: No more Build code -> no Build names!
2016-12-09 14:46:05 +01:00
r_sky.cpp
- let 'forcenoskystretch' also apply to sky mode 2 and OpenGL, to reflect its true meaning the internal flag has been renamed to FORCETILEDSKY which it always was about.
2017-01-13 11:12:43 +01:00
r_sky.h
Merge branch 'master' of c:\programming\doom-dev\zdoom
2016-04-23 09:43:21 +02:00
r_state.h
- removed the needless copying around of the vertexdatas array. The slope code can just use this from the TArray created by the UDMF parser.
2017-01-09 01:40:14 +01:00
r_swrenderer.cpp
Move swrenderer into a namespace, add multithreading framework, and move drawers to commands
2016-12-07 09:34:49 +01:00
r_swrenderer.h
- added a FileWriter class (taken from another project of mine) and changed m_png.cpp to use it.
2016-09-21 09:01:12 +02:00
r_things.cpp
- removed all uses of DTA_Translation except for the single one that passes a custom built table.
2017-02-04 23:26:28 +01:00
r_things.h
- scriptified APowerInvisibility.
2017-01-16 20:34:12 +01:00
r_thread.cpp
Move swrenderer into a namespace, add multithreading framework, and move drawers to commands
2016-12-07 09:34:49 +01:00
r_thread.h
Fix null pointer crash in rt column drawers if rt_init is not called before the first draw
2016-12-09 15:07:49 +01:00
r_utility.cpp
- streamlined font handling for scripts a bit.
2017-02-05 13:14:22 +01:00
r_utility.h
- fixed player visibility determination by tracking and translating the actual actor position in addition to the camera position through portals. I hope this fixes the randomly appearing player sprites for good.
2016-12-29 22:19:09 +01:00
r_walldraw.cpp
Rename wall drawer args and functions to closer match the general naming convention
2016-12-19 21:39:16 +01:00
Rect.h
Use a better packing algorithm for the texture atlases
2016-01-08 22:37:06 -06:00
s_advsound.cpp
- scriptified PowerStrength.
2017-01-16 22:27:49 +01:00
s_environment.cpp
- re-added serialization of treanslations.
2016-09-20 19:45:32 +02:00
s_playlist.cpp
- added multiple message levels for 'developer' CVAR so that the important stuff won't get drowned in pointless notification spam that's of no use to anyone.
2016-08-28 09:55:04 +02:00
s_playlist.h
Normalize line endings
2016-03-01 09:47:10 -06:00
s_sndseq.cpp
- scriptified ASoundSequence.
2017-01-14 14:37:29 +01:00
s_sndseq.h
- exported the sound sequence interface to scripting.
2017-01-14 13:02:08 +01:00
s_sound.cpp
- scriptified ASoundSequence.
2017-01-14 14:37:29 +01:00
s_sound.h
Added "local" parameters to A_PlaySound and ACS PlaySound
2016-11-01 15:14:06 +01:00
sc_man.cpp
- fixed warning.
2017-02-01 19:07:41 +01:00
sc_man.h
- no more Simplify for global constants as well.
2017-01-23 01:10:40 +01:00
sc_man_scanner.re
Implemented static methods in String struct. Implemented String.Format and String.AppendFormat. Implemented native vararg methods for the future.
2017-01-21 10:32:26 +01:00
sc_man_tokens.h
Implemented static methods in String struct. Implemented String.Format and String.AppendFormat. Implemented native vararg methods for the future.
2017-01-21 10:32:26 +01:00
serializer.cpp
Fixed compilation with GCC/Clang
2017-02-05 14:52:17 +02:00
serializer.h
- refactored the level backup data needed by the serializer into p_saveg.h.
2017-01-08 12:11:31 +01:00
skins.cpp
Normalize line endings
2016-03-01 09:47:10 -06:00
skins.h
Normalize line endings
2016-03-01 09:47:10 -06:00
SkylineBinPack.cpp
*BinPack fixes -- disjointRects only defined #ifdef _DEBUG
2016-01-18 14:45:23 -06:00
SkylineBinPack.h
Switch to the bottom-left picker for the Skyline Bin Packer
2016-01-10 21:54:28 -06:00
st_start.h
Normalize line endings
2016-03-01 09:47:10 -06:00
st_stuff.cpp
- refactored global sides array to be more VM friendly.
2017-01-08 18:46:17 +01:00
st_stuff.h
- wrapped the entire DSBarInfo class in a container and completely decoupled it from DBaseStatusBar.
2017-01-20 11:11:22 +01:00
statistics.cpp
- refactored global sides array to be more VM friendly.
2017-01-08 18:46:17 +01:00
statnums.h
Revert "- removed STAT_INVENTORY."
2016-08-25 21:41:17 +02:00
stats.cpp
RDTSC-based cycle_t for macOS
2017-01-31 15:57:47 +02:00
stats.h
Proper RDTSC implementation for x86_64 targets
2017-01-31 17:51:12 +02:00
stringtable.cpp
Normalize line endings
2016-03-01 09:47:10 -06:00
stringtable.h
Normalize line endings
2016-03-01 09:47:10 -06:00
strnatcmp.c
strnatcmp.h
tagitem.h
tarray.h
- added the ability to attach a constructor or destructor to an internally defined struct.
2017-01-11 23:46:03 +01:00
teaminfo.cpp
- optionally allow passing a script position object to V_GetColor and subfunctions for better error output. Implemented this for all occurences where this info was available.
2016-12-03 16:27:53 +01:00
teaminfo.h
Normalize line endings
2016-03-01 09:47:10 -06:00
tempfiles.cpp
Normalize line endings
2016-03-01 09:47:10 -06:00
tempfiles.h
Normalize line endings
2016-03-01 09:47:10 -06:00
templates.h
- Refactored SBarInfo flow control so negatable commands are handled statically.
2016-04-02 23:43:56 -04:00
tflags.h
- all thinker serializers done.
2016-09-20 00:41:22 +02:00
v_blend.cpp
- moved player color sets and pain flashes into global variables.
2017-02-08 19:10:11 +01:00
v_collection.cpp
Normalize line endings
2016-03-01 09:47:10 -06:00
v_collection.h
Normalize line endings
2016-03-01 09:47:10 -06:00
v_draw.cpp
- wrap the va_list that gets passed around by the Draw functions into a struct so that the templates can use reliable, identical semantics for both this and the VM's arg list.
2017-02-05 21:54:09 +01:00
v_font.cpp
- a few more exports from FFont.
2017-02-05 13:55:38 +01:00
v_font.h
- a few more exports from FFont.
2017-02-05 13:55:38 +01:00
v_palette.cpp
- refactored global sides array to be more VM friendly.
2017-01-08 18:46:17 +01:00
v_palette.h
Normalize line endings
2016-03-01 09:47:10 -06:00
v_pfx.cpp
Normalize line endings
2016-03-01 09:47:10 -06:00
v_pfx.h
Normalize line endings
2016-03-01 09:47:10 -06:00
v_text.cpp
- wrap the va_list that gets passed around by the Draw functions into a struct so that the templates can use reliable, identical semantics for both this and the VM's arg list.
2017-02-05 21:54:09 +01:00
v_text.h
- exported BrokenLines to scripting as a new class.
2017-02-05 16:18:41 +01:00
v_video.cpp
- changed clean scaling factor calculation so that it doesn't prefer larger scales on high resolution displays.
2017-02-05 18:48:49 +01:00
v_video.h
- wrap the va_list that gets passed around by the Draw functions into a struct so that the templates can use reliable, identical semantics for both this and the VM's arg list.
2017-02-05 21:54:09 +01:00
vectors.h
- fixed: TVector::Resized needs to consider that the input vector has a length of 0. In this case just performing the normal calculations results in an invalid vector.
2016-10-03 11:00:26 +02:00
version.h
Merge branch 'master' of https://github.com/rheit/zdoom
2016-09-24 09:28:09 +02:00
virtual.h
- scriptified the sector actions.
2017-01-13 13:51:47 +01:00
w_wad.cpp
- scriptified the Minotaur.
2016-11-26 01:14:47 +01:00
w_wad.h
Normalize line endings
2016-03-01 09:47:10 -06:00
w_zip.h
- Fixed: Modern versions of GCC on PowerPC inserted padding to the end of pragma packed structures.
2016-03-13 01:14:08 -05:00
weightedlist.h
Normalize line endings
2016-03-01 09:47:10 -06:00
wi_stuff.cpp
- use DrawChar to draw font characters instead of calling DrawTexture directly.
2017-02-04 22:50:23 +01:00
wi_stuff.h
Normalize line endings
2016-03-01 09:47:10 -06:00
x86.cpp
- discontinue using the MMX assembly version of DoBlending.
2016-12-07 14:40:18 +01:00
x86.h
Normalize line endings
2016-03-01 09:47:10 -06:00
xs_Float.h
Renderer floatification: Use floating point for texturemids and Y scales
2016-04-22 23:12:53 -05:00
zstrformat.cpp
- removed special treatment for not using stdint.h with MSVC. Current compiler versions have this file.
2016-03-24 11:30:11 +01:00
zstring.cpp
- do not use strtol for parsing critical values that can get large.
2017-02-01 11:19:55 +01:00
zstring.h
- optimized the FName versions of IsDescendantOf and IsKindOf. These can be done without first looking up the class type itself.
2017-02-08 15:47:22 +01:00
zzautozend.cpp
- allow defining native fields through scripts. Internally this only requires exporting the address, but not the entire field.
2016-11-22 19:20:31 +01:00