vkdoom_m/src/maploader
Christoph Oelckers 6996d54a23 - moved more code to 'common'.
This is all low level utilities with no dependencies on game logic. Having this in a separate directory makes sharing with Raze a lot easier.
2020-04-11 14:00:12 +02:00
..
compatibility.cpp - added generic level post-processing script class 2019-11-10 11:37:02 +02:00
edata.cpp - moved the tag manager into FLevelLocals 2019-01-24 01:53:05 +01:00
glnodes.cpp - moved more code to 'common'. 2020-04-11 14:00:12 +02:00
maploader.cpp - moved more code to 'common'. 2020-04-11 14:00:12 +02:00
maploader.h - added generic level post-processing script class 2019-11-10 11:37:02 +02:00
polyobjects.cpp - fix polyobject init 2019-02-04 13:10:53 +01:00
postprocessor.cpp - remove SetLineSideRefs - this actually cannot be exported right now, due to the fact that both sides and lines have backreferences to themselves and their ancestry, and that linedefs have forward references to the sectors on their respective sides. 2019-11-14 14:32:20 -05:00
renderinfo.cpp - fixed a few issues pointed out by the assert in the TArray [] operator. 2020-04-11 14:00:10 +02:00
slopes.cpp - moved the combined compatibility flags into FLevelLocals. 2019-01-29 19:28:22 +01:00
specials.cpp - compatibility workaround for using Scroll_Texture_Model with a line id of 0. 2020-01-12 13:21:15 +01:00
strifedialogue.cpp - removed erroneous assignment of dialog reply 2019-06-07 17:40:36 +03:00
udmf.cpp Add handling for drawfullheight flag 2020-01-11 13:24:02 +01:00
udmf.h - cleanup of new colorization code. 2019-12-29 11:30:36 +01:00
usdf.cpp - moved more code to 'common'. 2020-04-11 14:00:12 +02:00