vkdoom_m/src/rendering/polyrenderer
Christoph Oelckers 6996d54a23 - moved more code to 'common'.
This is all low level utilities with no dependencies on game logic. Having this in a separate directory makes sharing with Raze a lot easier.
2020-04-11 14:00:12 +02:00
..
backend - moved more code to 'common'. 2020-04-11 14:00:12 +02:00
drawers - Use g_sin for the SoftPoly warp effects as Graf suggested. (#1061) 2020-03-31 10:25:46 -04:00
poly_all.cpp Remove softpoly specific matrix and vector classes 2020-01-18 13:56:37 +01:00