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common
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Added client-side Thinkers
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2025-03-11 10:14:28 -03:00 |
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console
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Fixed changeskill being unnetworked
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2024-04-25 20:37:16 -04:00 |
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g_statusbar
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Netcode Overhaul
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2025-03-05 12:52:52 -05:00 |
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gamedata
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Added client-side Thinkers
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2025-03-11 10:14:28 -03:00 |
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intermission
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allow optionally skipping initial wipe in in-game intermissions
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2025-02-07 20:17:54 -03:00 |
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launcher
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Narrow the Launcher check box clickable areas to stop overlap and fix #2558
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2024-05-27 20:15:51 -03:00 |
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maploader
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- Roll back filesystem changes. These were causing instabilities in the master branch that were interfering with development.
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2025-01-04 11:27:21 -05:00 |
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menu
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- Roll back filesystem changes. These were causing instabilities in the master branch that were interfering with development.
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2025-01-04 11:27:21 -05:00 |
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playsim
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Added client-side Thinkers
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2025-03-11 10:14:28 -03:00 |
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posix
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add master levels to game list for steam
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2023-11-02 21:41:58 +01:00 |
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r_data
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fix out-of-bounds array access (again)
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2025-02-08 17:55:51 -03:00 |
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rendering
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Added particle rendering to VisualThinkers.
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2025-03-09 16:17:07 -03:00 |
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scripting
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Use unique flag for clientside Actor handling in GZDoom
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2025-03-11 10:14:28 -03:00 |
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sound
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Added S_StartSoundAt
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2025-01-18 06:47:00 -05:00 |
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utility/nodebuilder
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removed several bad casts to 'long'.
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2023-10-04 16:47:43 +02:00 |
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win32
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Added GOG path for Doom + Doom II
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2024-08-15 18:54:13 -04:00 |
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am_map.cpp
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Added client-side Thinkers
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2025-03-11 10:14:28 -03:00 |
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am_map.h
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- made the automap an object.
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2019-01-26 15:21:20 +01:00 |
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announcer.h
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bbannouncer.cpp
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Reworked FRandom constructors
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2024-11-15 23:56:23 -03:00 |
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CMakeLists.txt
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- Roll back filesystem changes. These were causing instabilities in the master branch that were interfering with development.
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2025-01-04 11:27:21 -05:00 |
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ct_chat.cpp
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Netcode Overhaul
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2025-03-05 12:52:52 -05:00 |
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d_anonstats.cpp
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- disable survey code again.
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2023-09-25 00:08:12 +02:00 |
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d_buttons.h
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- use an array to store the buttons.
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2020-04-11 20:19:50 +02:00 |
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d_defcvars.cpp
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- add null check for the defcvars blacklist
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2025-01-26 18:45:46 -05:00 |
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d_defcvars.h
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added even more explicit GetChars() calls.
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2023-10-03 15:55:08 +02:00 |
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d_event.h
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Netcode Overhaul
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2025-03-05 12:52:52 -05:00 |
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d_iwad.cpp
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- fix erroneous check in previous commit
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2025-02-25 12:59:23 -05:00 |
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d_main.cpp
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Netcode Overhaul
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2025-03-05 12:52:52 -05:00 |
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d_main.h
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load id24res if present
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2024-09-12 01:28:53 -04:00 |
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d_net.cpp
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Added client-side Thinkers
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2025-03-11 10:14:28 -03:00 |
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d_net.h
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Lobby Overhaul
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2025-03-07 20:32:52 -05:00 |
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d_netinf.h
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- made D_WriteUserInfoStrings memory safe.
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2023-03-26 09:27:26 +02:00 |
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d_netinfo.cpp
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Reworked FRandom constructors
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2024-11-15 23:56:23 -03:00 |
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d_protocol.cpp
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Lobby Overhaul
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2025-03-07 20:32:52 -05:00 |
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d_protocol.h
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Netcode Overhaul
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2025-03-05 12:52:52 -05:00 |
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doomdata.h
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Added spawn origin flags.
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2025-02-20 04:13:36 -03:00 |
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doomdef.h
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Lobby Overhaul
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2025-03-07 20:32:52 -05:00 |
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doomstat.cpp
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Lobby Overhaul
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2025-03-07 20:32:52 -05:00 |
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doomstat.h
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Lobby Overhaul
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2025-03-07 20:32:52 -05:00 |
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doomtype.h
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- removed backend dependencies on game data.
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2023-01-15 08:23:26 +01:00 |
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empty.cpp
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events.cpp
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Added PlayerRespawning event
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2025-02-14 03:49:56 -05:00 |
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events.h
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Added PlayerRespawning event
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2025-02-14 03:49:56 -05:00 |
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g_cvars.cpp
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- moved language CVAR to backend.
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2022-10-02 17:59:39 +02:00 |
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g_cvars.h
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- started cleaning up the contents of the g_shared directory, starting with a_dynlight.cpp
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2019-01-31 02:05:16 +01:00 |
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g_dumpinfo.cpp
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- Roll back filesystem changes. These were causing instabilities in the master branch that were interfering with development.
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2025-01-04 11:27:21 -05:00 |
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g_game.cpp
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Added client-side Thinkers
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2025-03-11 10:14:28 -03:00 |
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g_game.h
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allow optionally skipping initial wipe in in-game intermissions
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2025-02-07 20:17:54 -03:00 |
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g_hub.cpp
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StringTable cleanup and improvements
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2024-04-21 10:34:44 +02:00 |
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g_hub.h
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- fixed missing declaration
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2019-01-29 02:17:25 +01:00 |
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g_level.cpp
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Added client-side Thinkers
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2025-03-11 10:14:28 -03:00 |
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g_level.h
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allow cutscenes in intermissions
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2025-02-07 20:17:54 -03:00 |
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g_levellocals.h
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Added client-side Thinkers
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2025-03-11 10:14:28 -03:00 |
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g_pch.h
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Switch to miniz from zlib
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2023-09-17 23:52:51 +02:00 |
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g_pch2.h
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Switch to miniz from zlib
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2023-09-17 23:52:51 +02:00 |
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gameconfigfile.cpp
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Search more paths in SHARE_DIR (#2610)
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2024-09-29 18:06:49 -04:00 |
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gameconfigfile.h
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- put the entire filesystem code into a namespace and created some subdirectories.
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2023-08-22 22:54:54 +02:00 |
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hu_scores.cpp
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Netcode Overhaul
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2025-03-05 12:52:52 -05:00 |
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hu_stuff.h
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Netcode Overhaul
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2025-03-05 12:52:52 -05:00 |
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m_cheat.cpp
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StringTable cleanup and improvements
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2024-04-21 10:34:44 +02:00 |
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m_cheat.h
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m_misc.cpp
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M_SaveDefaults is also not part of the common engine backend.
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2024-11-23 20:39:23 +01:00 |
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m_misc.h
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- system backend cleanup.
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2020-04-22 19:57:14 +02:00 |
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namedef_custom.h
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Clean up behaviors properly when moving levels
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2025-02-20 04:12:46 -03:00 |
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p_conversation.cpp
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allow optionally skipping initial wipe in in-game intermissions
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2025-02-07 20:17:54 -03:00 |
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p_conversation.h
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- put the entire filesystem code into a namespace and created some subdirectories.
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2023-08-22 22:54:54 +02:00 |
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p_openmap.cpp
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- Roll back filesystem changes. These were causing instabilities in the master branch that were interfering with development.
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2025-01-04 11:27:21 -05:00 |
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p_saveg.cpp
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Added client-side Thinkers
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2025-03-11 10:14:28 -03:00 |
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p_saveg.h
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- moved all EV_Light* functions and G_SerializeLevel into FLevelLocals
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2019-01-26 17:55:15 +01:00 |
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p_setup.cpp
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Added client-side Thinkers
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2025-03-11 10:14:28 -03:00 |
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p_setup.h
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- put the entire filesystem code into a namespace and created some subdirectories.
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2023-08-22 22:54:54 +02:00 |
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p_states.cpp
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fix bad assert in GetStateLabelIndex.
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2024-04-08 19:14:08 +02:00 |
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p_tick.cpp
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Added client-side Thinkers
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2025-03-11 10:14:28 -03:00 |
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p_tick.h
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r_state.h
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- moved slope creation functions and most initialize-time variables into MapLoader class.
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2018-12-27 12:33:18 +01:00 |
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scriptutil.cpp
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- moved the I_Error prototypes to doomerrors.h to avoid having to include the low level system header for this.
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2019-01-31 19:38:04 +01:00 |
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scriptutil.h
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Moved access to ACS instance data out of ScriptUtil worker class
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2019-01-23 20:55:59 +01:00 |
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serializer_doom.cpp
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Clean up for Behavior API
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2025-02-20 04:12:46 -03:00 |
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serializer_doom.h
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Netcode Overhaul
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2025-03-05 12:52:52 -05:00 |
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st_stuff.cpp
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StringTable cleanup and improvements
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2024-04-21 10:34:44 +02:00 |
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st_stuff.h
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- removed the unused BaseBlend* variables and the testblend CCMD.
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2022-11-08 11:46:13 +01:00 |
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version.h
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Netcode Overhaul
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2025-03-05 12:52:52 -05:00 |
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wi_stuff.cpp
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- apparently, this was broken before which is why this neeeded this commit in the first place, but now it's been fixed in the official distribution, which makes this commit unnecessary. Or so I am told.
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2025-02-01 07:38:47 -05:00 |
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wi_stuff.h
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- first stage of migrating intermissions to screenjobs.
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2022-04-26 20:50:35 +02:00 |