Its only relevant use case has been to use the software renderer on hardware not capable of OpenGL 3.3, but a large chunk of that can now be serviced with GLES. In addition it has ceased further development and has not received any of the recent 2D render features which further reduces its viability.
42 lines
1.4 KiB
C++
42 lines
1.4 KiB
C++
#include "textures/r_swtexture.h"
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#include "r_renderthread.cpp"
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#include "r_swrenderer.cpp"
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#include "r_swcolormaps.cpp"
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#include "drawers/r_draw.cpp"
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#include "drawers/r_draw_pal.cpp"
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#include "drawers/r_draw_rgba.cpp"
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#include "line/r_fogboundary.cpp"
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#include "line/r_line.cpp"
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#include "line/r_farclip_line.cpp"
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#include "line/r_renderdrawsegment.cpp"
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#include "line/r_walldraw.cpp"
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#include "line/r_wallsetup.cpp"
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#include "plane/r_flatplane.cpp"
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#include "plane/r_planerenderer.cpp"
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#include "plane/r_skyplane.cpp"
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#include "plane/r_slopeplane.cpp"
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#include "plane/r_visibleplane.cpp"
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#include "plane/r_visibleplanelist.cpp"
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#include "scene/r_3dfloors.cpp"
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#include "scene/r_light.cpp"
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#include "scene/r_opaque_pass.cpp"
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#include "scene/r_portal.cpp"
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#include "scene/r_scene.cpp"
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#include "scene/r_translucent_pass.cpp"
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#include "segments/r_clipsegment.cpp"
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#include "segments/r_drawsegment.cpp"
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#include "segments/r_portalsegment.cpp"
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#include "things/r_decal.cpp"
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#include "things/r_particle.cpp"
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#include "things/r_playersprite.cpp"
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#include "things/r_sprite.cpp"
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#include "things/r_visiblesprite.cpp"
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#include "things/r_visiblespritelist.cpp"
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#include "things/r_voxel.cpp"
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#include "things/r_wallsprite.cpp"
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#include "viewport/r_drawerargs.cpp"
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#include "viewport/r_skydrawer.cpp"
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#include "viewport/r_spandrawer.cpp"
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#include "viewport/r_spritedrawer.cpp"
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#include "viewport/r_viewport.cpp"
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#include "viewport/r_walldrawer.cpp"
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