vkdoom_m/src/rendering/gl/renderer
2020-04-26 12:41:13 +02:00
..
gl_postprocess.cpp - moved lightbuffers and flatvertices to 'common'. 2020-04-26 12:41:13 +02:00
gl_postprocessstate.cpp - moved gl_load to common. 2020-04-11 20:20:59 +02:00
gl_postprocessstate.h - moved sprite CVARs out of the global CVAR storage file. 2020-04-26 10:47:57 +02:00
gl_renderbuffers.cpp - moved hw_cvars to 'common'. 2020-04-26 11:38:38 +02:00
gl_renderbuffers.h - moved sprite CVARs out of the global CVAR storage file. 2020-04-26 10:47:57 +02:00
gl_renderer.cpp - moved lightbuffers and flatvertices to 'common'. 2020-04-26 12:41:13 +02:00
gl_renderer.h - moved sprite CVARs out of the global CVAR storage file. 2020-04-26 10:47:57 +02:00
gl_renderstate.cpp - moved lightbuffers and flatvertices to 'common'. 2020-04-26 12:41:13 +02:00
gl_renderstate.h - moved FRenderState to 'common' and removed some game-dependent parts from it. 2020-04-25 23:29:38 +02:00
gl_stereo3d.cpp - moved VR code and IntRect to 'common' 2020-04-26 10:26:29 +02:00