vkdoom_m/src/common/models
Shiny Metagross 69ee1eb0a2 Surfaceskin modification
- Made it so when rendering a model, it clones an smf to use so that data isn't overwritten
- Reimplemented the skin index property. This changes the behavior of this index if CMDL_USESURFACESKIN is activated
2022-07-22 17:11:59 +02:00
..
model.cpp Finished serializing 2022-07-22 17:11:59 +02:00
model.h Surfaceskin modification 2022-07-22 17:11:59 +02:00
model_kvx.h - whitespace cleanup, updated from Raze. 2022-01-02 12:23:42 +01:00
model_md2.h - moved model code to 'common'. 2020-04-27 20:50:46 +02:00
model_md3.h - moved model code to 'common'. 2020-04-27 20:50:46 +02:00
model_obj.h - moved model code to 'common'. 2020-04-27 20:50:46 +02:00
model_ue1.h - more 'override's. 2020-09-27 10:48:38 +02:00
modelrenderer.h - moved around some sky rendering code so that the game independent parts are grouped together. 2020-04-29 00:14:42 +02:00
models_md2.cpp - whitespace cleanup, updated from Raze. 2022-01-02 12:23:42 +01:00
models_md3.cpp - whitespace cleanup, updated from Raze. 2022-01-02 12:23:42 +01:00
models_obj.cpp Fix usage of -1 as OBJ model FrameIndex 2022-04-24 19:40:08 +02:00
models_ue1.cpp Relicense UE1 model loader as MIT. 2022-01-02 18:09:10 +01:00
models_voxel.cpp - whitespace cleanup, updated from Raze. 2022-01-02 12:23:42 +01:00
tab_anorms.h - moved model code to 'common'. 2020-04-27 20:50:46 +02:00
voxels.cpp - allow passing a remap table to BestColor. 2021-08-21 10:55:21 +02:00
voxels.h - made video base code game independent 2020-04-28 22:54:53 +02:00