This thing made sense when GZDoom and ZDoom were separate projects to avoid having to change some core files for the added options. Now, with only 3 ones remaining, one for FraggleScript and two for Extradata the overhead here is just too high. The 3 variables can just be moved to level_info_t without carrying along this much baggage. |
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|---|---|---|
| .. | ||
| edata.cpp | ||
| glnodes.cpp | ||
| maploader.cpp | ||
| maploader.h | ||
| slopes.cpp | ||
| udmf.cpp | ||