vkdoom_m/src/gl/models
Christoph Oelckers 6bd76d6b5a - fixed compilation in debug mode.
- moved timer definitions into their own header/source files. d_main is not the right place for this.
- removed some leftover cruft from the old timer code.
2017-11-12 09:06:40 +01:00
..
gl_models.cpp - fixed compilation in debug mode. 2017-11-12 09:06:40 +01:00
gl_models.h - except for DWORD, all homegrown integer types are gone - a handful were left where they represent genuine Windows types. 2017-03-09 19:54:41 +01:00
gl_models_md2.cpp - Improved dynamic lights on models 2017-07-25 23:00:09 +02:00
gl_models_md3.cpp - Improved dynamic lights on models 2017-07-25 23:00:09 +02:00
gl_voxels.cpp - Improved dynamic lights on models 2017-07-25 23:00:09 +02:00
tab_anorms.h - compile both poly and sw renderer as one unit, because due to the includes this gets really slow otherwise. Lumping these together saves 50 seconds per build on my system with a 3.4 GHz Core i7 and an SSD for storage, so on other systems it may be even more. 2017-03-10 00:43:36 +01:00