of type MiscPatch with the same name. - Added UDMF line trigger types MonsterUse and MonsterPush. - Separated skill and class filter bits from FMapThing::flags so that UDMF can define up to 16 of each. Also separated easy/baby and hard/nightmare and changed default MAPINFO definitions. - Changed: Crosshair drawing uses the current player class's default health instead of 100 to calculate the color for the crosshair. - Added SECF_NOFALLINGDAMAGE flag plus Sector_ChangeFlags to set it. Also separated all user settable flags from MoreFlags into their own Flags variable. SVN r964 (trunk) |
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| .. | ||
| olddecorations.cpp | ||
| thingdef.cpp | ||
| thingdef.h | ||
| thingdef_codeptr.cpp | ||
| thingdef_exp.cpp | ||
| thingdef_main.cpp | ||
| thingdef_properties.cpp | ||
| thingdef_states.cpp | ||