vkdoom_m/src/thingdef
Christoph Oelckers 6c21616c85 - Changed: HIRESTEX 'define' textures now replace existing textures
of type MiscPatch with the same name.
- Added UDMF line trigger types MonsterUse and MonsterPush.
- Separated skill and class filter bits from FMapThing::flags so that
  UDMF can define up to 16 of each. Also separated easy/baby and
  hard/nightmare and changed default MAPINFO definitions.
- Changed: Crosshair drawing uses the current player class's default health instead
  of 100 to calculate the color for the crosshair.
- Added SECF_NOFALLINGDAMAGE flag plus Sector_ChangeFlags to set it. Also separated
  all user settable flags from MoreFlags into their own Flags variable.


SVN r964 (trunk)
2008-05-11 21:16:32 +00:00
..
olddecorations.cpp - Fixed: The render style table for old decorations was missing STYLE_Stencil so 2008-01-31 21:00:34 +00:00
thingdef.cpp - Added Martin Howe's morph system update. 2008-04-12 15:31:18 +00:00
thingdef.h - Removed thingdef_specials.h and thingdef_specials.gperf and replaced 2008-03-19 12:48:02 +00:00
thingdef_codeptr.cpp - Changed all thing coordinates that were stored as shorts into fixed_t. 2008-05-08 08:06:26 +00:00
thingdef_exp.cpp - Removed thingdef_specials.h and thingdef_specials.gperf and replaced 2008-03-19 12:48:02 +00:00
thingdef_main.cpp - Changed FScanner so that opening a lump gives the complete wad+lump name 2008-04-03 03:19:21 +00:00
thingdef_properties.cpp - Changed: HIRESTEX 'define' textures now replace existing textures 2008-05-11 21:16:32 +00:00
thingdef_states.cpp - Removed thingdef_specials.h and thingdef_specials.gperf and replaced 2008-03-19 12:48:02 +00:00