Converting a floating point value that is out of range for a signed integer will result in 0x80000000 with SSE math, which is used exclusively for this purpose on modern Visual C++ compilers, so this cannot be used anywhere. On ARM there's problems with float to unsigned int conversions. xs_Float does not depend on these |
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| .. | ||
| colormaps.cpp | ||
| colormaps.h | ||
| r_interpolate.cpp | ||
| r_interpolate.h | ||
| r_translate.cpp | ||
| r_translate.h | ||
| renderstyle.cpp | ||
| renderstyle.h | ||
| sprites.cpp | ||
| sprites.h | ||
| voxels.cpp | ||
| voxels.h | ||