vkdoom_m/src/rendering/hwrenderer
2023-10-19 22:09:26 +02:00
..
scene Remove SplitWallComplex 2023-10-19 22:07:21 +02:00
doom_aabbtree.cpp - missed some MAX's. 2021-10-30 10:45:58 +02:00
doom_aabbtree.h - Backend update from Raze 2021-04-19 12:58:35 +02:00
doom_levelmesh.cpp Add lm_dynamic UDMF boolean on sectors for marking if a sector should update its lightmap dynamically 2023-10-17 19:10:39 +02:00
doom_levelmesh.h Fix misc bugs related to the dynamic lightmap and polybsp lines in the lightmapper 2023-10-02 02:40:40 +02:00
hw_dynlightdata.cpp Begin removing binding points from the hwrenderer layer. 2023-04-16 19:30:27 +02:00
hw_entrypoint.cpp Begin code for drawing the level mesh 2023-10-19 22:09:26 +02:00
hw_models.cpp Merge remote-tracking branch 'gzdoom/master' into merge-gzdoom 2023-10-19 21:05:17 +02:00
hw_models.h Almost done with To-Dos 2022-10-19 22:48:57 +02:00
hw_precache.cpp Remove multithreading RenderState as that seemed to be a poor approach 2023-10-09 03:20:19 +02:00
hw_vertexbuilder.cpp Make doom specific surface fields private to doom 2023-09-30 21:33:07 +02:00
hw_vertexbuilder.h Merge branch 'master' of https://github.com/ZDoom/gzdoom into GZDoomUpdate-12-07-2023 2023-07-12 20:51:41 +08:00