161 lines
5.6 KiB
C++
161 lines
5.6 KiB
C++
/*
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** warptexture.cpp
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** Texture class for warped textures
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**
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**---------------------------------------------------------------------------
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** Copyright 2004-2006 Randy Heit
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** Copyright 2006-2018 Christoph Oelckers
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** All rights reserved.
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**
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** Redistribution and use in source and binary forms, with or without
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** modification, are permitted provided that the following conditions
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** are met:
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**
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** 1. Redistributions of source code must retain the above copyright
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** notice, this list of conditions and the following disclaimer.
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** 2. Redistributions in binary form must reproduce the above copyright
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** notice, this list of conditions and the following disclaimer in the
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** documentation and/or other materials provided with the distribution.
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** 3. The name of the author may not be used to endorse or promote products
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** derived from this software without specific prior written permission.
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**
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** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
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** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
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** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
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** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
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** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
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** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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**---------------------------------------------------------------------------
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**
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**
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*/
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#include "doomtype.h"
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#include "r_utility.h"
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#include "r_swtexture.h"
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#include "warpbuffer.h"
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#include "v_video.h"
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EXTERN_CVAR(Int, gl_texture_hqresizemult)
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EXTERN_CVAR(Int, gl_texture_hqresizemode)
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EXTERN_CVAR(Int, gl_texture_hqresize_targets)
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FWarpTexture::FWarpTexture (FGameTexture *source, int warptype)
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: FSoftwareTexture (source)
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{
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if (warptype == 2) SetupMultipliers(256, 128);
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SetupMultipliers(128, 128); // [mxd]
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bWarped = warptype;
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}
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bool FWarpTexture::CheckModified (int style)
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{
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return screen->FrameTime != GenTime[style];
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}
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const uint32_t *FWarpTexture::GetPixelsBgra()
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{
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uint64_t time = screen->FrameTime;
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uint64_t resizeMult = gl_texture_hqresizemult;
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if (time != GenTime[2])
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{
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if (gl_texture_hqresizemode == 0 || gl_texture_hqresizemult < 1 || !(gl_texture_hqresize_targets & 1))
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resizeMult = 1;
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auto otherpix = FSoftwareTexture::GetPixelsBgra();
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WarpedPixelsRgba.Resize(unsigned(GetWidth() * GetHeight() * resizeMult * resizeMult * 4 / 3 + 1));
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WarpBuffer(WarpedPixelsRgba.Data(), otherpix, int(GetWidth() * resizeMult), int(GetHeight() * resizeMult), WidthOffsetMultiplier, HeightOffsetMultiplier, time, mTexture->GetShaderSpeed(), bWarped);
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GenerateBgraMipmapsFast();
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FreeAllSpans();
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GenTime[2] = time;
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}
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return WarpedPixelsRgba.Data();
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}
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const uint8_t *FWarpTexture::GetPixels(int index)
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{
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uint64_t time = screen->FrameTime;
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uint64_t resizeMult = gl_texture_hqresizemult;
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if (time != GenTime[index])
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{
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if (gl_texture_hqresizemode == 0 || gl_texture_hqresizemult < 1 || !(gl_texture_hqresize_targets & 1))
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resizeMult = 1;
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const uint8_t *otherpix = FSoftwareTexture::GetPixels(index);
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WarpedPixels[index].Resize(unsigned(GetWidth() * GetHeight() * resizeMult * resizeMult));
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WarpBuffer(WarpedPixels[index].Data(), otherpix, int(GetWidth() * resizeMult), int(GetHeight() * resizeMult), WidthOffsetMultiplier, HeightOffsetMultiplier, time, mTexture->GetShaderSpeed(), bWarped);
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FreeAllSpans();
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GenTime[index] = time;
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}
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return WarpedPixels[index].Data();
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}
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// [mxd] Non power of 2 textures need different offset multipliers, otherwise warp animation won't sync across texture
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void FWarpTexture::SetupMultipliers (int width, int height)
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{
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WidthOffsetMultiplier = width;
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HeightOffsetMultiplier = height;
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int widthpo2 = NextPo2(GetWidth());
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int heightpo2 = NextPo2(GetHeight());
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if(widthpo2 != GetWidth()) WidthOffsetMultiplier = (int)(WidthOffsetMultiplier * ((float)widthpo2 / GetWidth()));
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if(heightpo2 != GetHeight()) HeightOffsetMultiplier = (int)(HeightOffsetMultiplier * ((float)heightpo2 / GetHeight()));
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}
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int FWarpTexture::NextPo2 (int v)
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{
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v--;
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v |= v >> 1;
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v |= v >> 2;
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v |= v >> 4;
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v |= v >> 8;
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v |= v >> 16;
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return ++v;
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}
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void FWarpTexture::GenerateBgraMipmapsFast()
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{
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uint32_t *src = WarpedPixelsRgba.Data();
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uint32_t *dest = src + GetPhysicalWidth() * GetPhysicalHeight();
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int levels = MipmapLevels();
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for (int i = 1; i < levels; i++)
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{
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int srcw = MAX(GetPhysicalWidth() >> (i - 1), 1);
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int srch = MAX(GetPhysicalHeight() >> (i - 1), 1);
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int w = MAX(GetPhysicalWidth() >> i, 1);
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int h = MAX(GetPhysicalHeight() >> i, 1);
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for (int x = 0; x < w; x++)
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{
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int sx0 = x * 2;
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int sx1 = MIN((x + 1) * 2, srcw - 1);
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for (int y = 0; y < h; y++)
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{
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int sy0 = y * 2;
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int sy1 = MIN((y + 1) * 2, srch - 1);
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uint32_t src00 = src[sy0 + sx0 * srch];
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uint32_t src01 = src[sy1 + sx0 * srch];
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uint32_t src10 = src[sy0 + sx1 * srch];
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uint32_t src11 = src[sy1 + sx1 * srch];
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uint32_t alpha = (APART(src00) + APART(src01) + APART(src10) + APART(src11) + 2) / 4;
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uint32_t red = (RPART(src00) + RPART(src01) + RPART(src10) + RPART(src11) + 2) / 4;
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uint32_t green = (GPART(src00) + GPART(src01) + GPART(src10) + GPART(src11) + 2) / 4;
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uint32_t blue = (BPART(src00) + BPART(src01) + BPART(src10) + BPART(src11) + 2) / 4;
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dest[y + x * h] = (alpha << 24) | (red << 16) | (green << 8) | blue;
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}
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}
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src = dest;
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dest += w * h;
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}
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}
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