vkdoom_m/src/gl
2018-06-12 14:47:05 +02:00
..
compatibility - fixed: The vertex height updater was using the index buffer offsets to access the vertex buffer. 2018-05-24 00:01:56 +02:00
data Make it compile 2018-06-12 10:58:32 +02:00
dynlights - change ShaderUniforms so that it just contains the uniform block and not the binding point 2018-06-11 22:33:55 +02:00
models Mirroring should be flipped on HUD models since the view to world space transform already inverts one axis 2018-06-03 14:20:42 +02:00
renderer - change ShaderUniforms so that it just contains the uniform block and not the binding point 2018-06-11 22:33:55 +02:00
scene Moved ScopedViewShifter to hwrenderer/ . 2018-06-12 14:47:05 +02:00
shaders - change ShaderUniforms so that it just contains the uniform block and not the binding point 2018-06-11 22:33:55 +02:00
stereo3d Moved ScopedViewShifter to hwrenderer/ . 2018-06-12 14:47:05 +02:00
system Make it compile 2018-06-12 10:58:32 +02:00
textures - gl_system.h as well, in particular this has no place in hw_* files. 2018-05-16 23:34:52 +02:00