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OrdinaryMagician
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vkdoom_m
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6fced1865f
vkdoom_m
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src
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gl
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Christoph Oelckers
6fced1865f
Moved ScopedViewShifter to hwrenderer/ .
2018-06-12 14:47:05 +02:00
..
compatibility
- fixed: The vertex height updater was using the index buffer offsets to access the vertex buffer.
2018-05-24 00:01:56 +02:00
data
Make it compile
2018-06-12 10:58:32 +02:00
dynlights
- change ShaderUniforms so that it just contains the uniform block and not the binding point
2018-06-11 22:33:55 +02:00
models
Mirroring should be flipped on HUD models since the view to world space transform already inverts one axis
2018-06-03 14:20:42 +02:00
renderer
- change ShaderUniforms so that it just contains the uniform block and not the binding point
2018-06-11 22:33:55 +02:00
scene
Moved ScopedViewShifter to hwrenderer/ .
2018-06-12 14:47:05 +02:00
shaders
- change ShaderUniforms so that it just contains the uniform block and not the binding point
2018-06-11 22:33:55 +02:00
stereo3d
Moved ScopedViewShifter to hwrenderer/ .
2018-06-12 14:47:05 +02:00
system
Make it compile
2018-06-12 10:58:32 +02:00
textures
- gl_system.h as well, in particular this has no place in hw_* files.
2018-05-16 23:34:52 +02:00