vkdoom_m/wadsrc/static/zscript/menu
Christoph Oelckers 45dc9a7b47 - renamed the level variables.
currentUILevel is now primaryLevel.
For ZScript, currentVMLevel was added. This is also exported as 'level' and will change as needed.
This also means that no breaking deprecations will be needed in the future, because in order to sandbox a level only 4 variables need to be handled: level, players, playeringame and consoleplayer.
The remaining global variables are not relevant for the level state.

The static 'level' has been mostly removed from the code except some places that still need work.
2019-02-02 00:25:51 +01:00
..
colorpickermenu.txt
conversationmenu.txt - renamed the level variables. 2019-02-02 00:25:51 +01:00
joystickmenu.txt
listmenu.txt
listmenuitems.txt
loadsavemenu.txt - make the file name of savegame nodes read only. 2019-01-31 17:57:39 +01:00
menu.txt - removed the hard screen resolution switch that still was present on Windows and cleaned up the entire video backend code from the remaining support code for this. 2018-06-17 20:08:35 +02:00
menuitembase.txt
messagebox.txt fixed spelling (mostly comments) 2018-11-27 19:44:06 +01:00
optionmenu.txt - split gl_texture_hqresize into two variables - one for mode, one for multiplier. 2018-12-10 14:25:29 -05:00
optionmenuitems.txt - added placeholders for removed video menu classes 2018-07-16 17:15:41 +03:00
playercontrols.txt - added ability to change slider color using mapinfo's gameinfo 2017-10-14 13:05:15 -04:00
playerdisplay.txt - replaced the procedural backdrop texture with some warped noise texture. 2018-07-15 00:00:00 +02:00
playermenu.txt Localized 'Press Space...' in player setup menu 2017-12-29 15:01:39 +02:00
readthis.txt - renamed the level variables. 2019-02-02 00:25:51 +01:00
reverbedit.txt - work on reverb save menu. 2017-12-03 17:04:10 +01:00
textentermenu.txt