vkdoom_m/src/scripting
Christoph Oelckers 425f1408f7 - fixed skip_super application fro ZScript.
The order of processing is different here so when the property gets parsed there are no states to delete.
To fix this the property just flags the class and lets the ZScript state compiler deal with this as needed.
2018-02-28 18:10:04 +01:00
..
backend Added 'TeleportSpecial' as an alias for 'Teleport' in ZScript to deconflict from the Actor.Teleport function. 2018-02-27 12:44:00 +01:00
decorate - block direct use of 'new' for DObjects. 2017-04-14 13:31:58 +02:00
vm Added runtime check for negative array indices in VM 2017-11-02 18:01:13 +02:00
zscript - fixed skip_super application fro ZScript. 2018-02-28 18:10:04 +01:00
symbols.cpp - do not delete the namespaces when removing compiler symbols. They still get referenced by some types and must remain until the engine shuts down. 2017-04-14 19:40:50 +02:00
symbols.h - took PTypeBase and all its subclasses out of the DObject hierarchy. 2017-04-13 17:47:17 +02:00
thingdef.cpp - block direct use of 'new' for DObjects. 2017-04-14 13:31:58 +02:00
thingdef.h Removed unused parameter from several functions in FStateDefinitions class 2017-11-05 15:20:25 +02:00
thingdef_data.cpp - Add dynamic spot lights 2018-01-04 17:58:11 +01:00
thingdef_properties.cpp - fixed skip_super application fro ZScript. 2018-02-28 18:10:04 +01:00
types.cpp - don't skip empty arrays which are themselves array elements in the ZScript serializer. 2018-02-27 15:42:22 +01:00
types.h - fixed: Dynamic arrays of objects in structs were not registered for garbage collection. 2017-04-15 13:20:58 +02:00