| .. |
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asm_ia32
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asm_x86_64
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fragglescript
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- fixed typo in FraggleScript item class list
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2014-07-28 17:13:42 +02:00 |
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g_doom
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- fixed: A_VileAttack didn't check for MF7_DONTTHRUST.
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2015-01-22 14:13:25 +01:00 |
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g_heretic
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- fixed: The exploding ArtiTimeBomb must disable movement interpolation for its position change needed to display the explosion frames correctly.
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2015-02-10 23:09:57 +01:00 |
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g_hexen
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- use a separate counter from AActor::special1 to count weapon use with some Hexen weapons. special1 is used for some other purposes as well, and when using a separate counter it can be reset to 0 when changing weapons, preventing counting errors.
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2014-09-13 12:38:16 +02:00 |
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g_raven
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- Fixed: A_MinotaurChase should switch to the Idle state, not the Spawn state.
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2013-04-28 02:04:53 +00:00 |
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g_shared
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- fixed: CF_FLY cannot be part of the player_t structure and be tracked properly. It needs to be part of the actor itself that has MF2_FLY set so it got moved to flags7.
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2015-02-10 23:40:53 +01:00 |
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g_strife
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Fix missing 'victim' replace in ALoreShot code.
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2015-01-24 14:17:47 +01:00 |
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gl
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- fixed: The flat drawing code assumed that the first element of the light list originated from the sector itself. This had been true formerly but in some situations it no longer is.
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2015-02-10 21:52:19 +01:00 |
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intermission
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- changed storage of lump and texture names in gameinfo to allow long names (with the exception of view border elements.)
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2014-05-13 12:44:17 +02:00 |
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menu
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Undo most of ZzZombo's changes
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2015-02-08 20:44:18 -06:00 |
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oplsynth
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opl3 emulator update
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2014-11-28 04:07:33 +09:00 |
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posix
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Merge remote-tracking branch 'remotes/zdoom/master'
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2015-02-07 14:29:31 +01:00 |
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r_data
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- changed the handling of alpha textures. The only special case they need is with palette-less textures and this can be handled far more easily and robustly with a predefined translation instead of passing another parameter through all the layers of the texture management code. This also fixes problems with paletted PNGs that get used as an alpha texture because the old method clobbered the image's palette.
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2014-09-09 13:21:36 +02:00 |
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resourcefiles
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Improved check for skins and maps in the same WAD
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2015-01-31 13:14:30 +02:00 |
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sfmt
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sound
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Removed unnecessary SDL #include's
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2014-12-16 22:56:09 +02:00 |
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textures
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Merge branch 'master' of https://github.com/rheit/zdoom
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2015-02-10 21:52:42 +01:00 |
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thingdef
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Add missing break to FxGlobalVariable::Resolve()
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2015-02-08 21:01:49 -06:00 |
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timidity
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Fixed incorrect volume levels of Timidity instruments
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2014-12-31 12:48:18 +02:00 |
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win32
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Merge branch 'master' of https://github.com/rheit/zdoom
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2014-12-16 17:38:37 +01:00 |
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xlat
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__autostart.cpp
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- Fixed: All clang 5.0 warnings.
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2014-01-05 19:50:09 -05:00 |
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actionspecials.h
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- fixed: *ALL* original ceiling crushers, not just type 49, require a distance of 8 to the floor for the destination height. For the silent types this required a new action special, Ceiling_CrushAndRaiseSilentDist. This change only affects the XLAT mapping, the Hexen format types behave as before.
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2014-08-21 13:01:12 +02:00 |
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actor.h
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Merge branch 'master' of https://github.com/rheit/zdoom
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2015-02-11 09:56:58 +01:00 |
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actorptrselect.cpp
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Get linetarget (aim target) from any actor (not just player): AAPTR_LINETARGET
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2014-09-28 15:06:52 +02:00 |
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actorptrselect.h
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Get linetarget (aim target) from any actor (not just player): AAPTR_LINETARGET
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2014-09-28 15:06:52 +02:00 |
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am_map.cpp
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Undo most of ZzZombo's changes
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2015-02-08 20:44:18 -06:00 |
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am_map.h
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announcer.h
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autosegs.h
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b_bot.cpp
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Undo most of ZzZombo's changes
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2015-02-08 20:44:18 -06:00 |
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b_bot.h
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- Fixed: Adding multiple bots at the same time could cause the game to crash if there were too few bots defined.
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2014-12-21 19:21:51 +00:00 |
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b_func.cpp
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- Fixed various instances of unused variables, accessing arrays out of bounds, initialization of non-primitive members in constructor's body, dead code, passing parameters by value instead of reference, usage of uninitialized variables, as reported by cppcheck.
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2015-02-07 23:35:23 +08:00 |
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b_game.cpp
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- Fixed: FCajunMaster::End() was missing a bot check.
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2014-12-24 19:41:49 +00:00 |
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b_move.cpp
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- Moved bot specific functions into DBot.
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2014-11-29 17:03:58 +00:00 |
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b_think.cpp
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- Moved bot specific functions into DBot.
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2014-11-29 17:03:58 +00:00 |
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basicinlines.h
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basictypes.h
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bbannouncer.cpp
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- Switched to a genericly extensible representation for userinfo.
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2013-05-12 18:27:03 +00:00 |
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c_bind.cpp
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Added support for Command/Meta key
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2014-08-03 12:18:15 +03:00 |
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c_bind.h
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c_cmds.cpp
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- Fixed various instances of unused variables, accessing arrays out of bounds, initialization of non-primitive members in constructor's body, dead code, passing parameters by value instead of reference, usage of uninitialized variables, as reported by cppcheck.
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2015-02-07 23:35:23 +08:00 |
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c_console.cpp
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- Fixed various instances of unused variables, accessing arrays out of bounds, initialization of non-primitive members in constructor's body, dead code, passing parameters by value instead of reference, usage of uninitialized variables, as reported by cppcheck.
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2015-02-07 23:35:23 +08:00 |
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c_console.h
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- replaced console buffer with a significantly more efficient new version that also can hold a lot more data.
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2014-05-24 21:05:00 +02:00 |
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c_consolebuffer.cpp
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- replaced console buffer with a significantly more efficient new version that also can hold a lot more data.
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2014-05-24 21:05:00 +02:00 |
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c_consolebuffer.h
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- replaced console buffer with a significantly more efficient new version that also can hold a lot more data.
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2014-05-24 21:05:00 +02:00 |
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c_cvars.cpp
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Undo most of ZzZombo's changes
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2015-02-08 20:44:18 -06:00 |
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c_cvars.h
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Destroy mod-created CVars when 'restart' is invoked
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2014-12-01 21:04:50 -06:00 |
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c_dispatch.cpp
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Merge branch 'master' of https://github.com/ZzZombo/zdoom-modified
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2015-02-07 16:45:44 +01:00 |
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c_dispatch.h
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Retry setting unknown cvars after CVARINFOs are processed.
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2014-12-26 17:21:57 -06:00 |
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c_expr.cpp
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CMakeLists.txt
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Merge branch 'SDL2_gz' of https://github.com/edward-san/zdoom
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2015-01-08 09:27:42 +01:00 |
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cmdlib.cpp
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- fix c++11's compile problems.
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2013-08-28 08:33:11 +02:00 |
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cmdlib.h
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- fixed: *ALL* original ceiling crushers, not just type 49, require a distance of 8 to the floor for the destination height. For the silent types this required a new action special, Ceiling_CrushAndRaiseSilentDist. This change only affects the XLAT mapping, the Hexen format types behave as before.
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2014-08-21 13:01:12 +02:00 |
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colormatcher.cpp
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colormatcher.h
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compatibility.cpp
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- Fixed various instances of unused variables, accessing arrays out of bounds, initialization of non-primitive members in constructor's body, dead code, passing parameters by value instead of reference, usage of uninitialized variables, as reported by cppcheck.
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2015-02-07 23:35:23 +08:00 |
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compatibility.h
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Undo most of ZzZombo's changes
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2015-02-08 20:44:18 -06:00 |
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configfile.cpp
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Undo most of ZzZombo's changes
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2015-02-08 20:44:18 -06:00 |
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configfile.h
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- Addded support for multi-line values in INI files, so you can't maliciously inject stray
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2013-06-04 02:06:40 +00:00 |
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ct_chat.cpp
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Use a null check instead of strlen in ShoveChatStr
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2014-12-23 21:33:47 -06:00 |
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d_dehacked.cpp
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- fixed: Dehacked text patching needs to alter all occurences of the source string.
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2015-02-09 10:15:11 +01:00 |
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d_dehacked.h
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d_event.h
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Added recordmap for recording demos from console
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2014-11-01 17:47:29 +13:00 |
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d_gui.h
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Added support for Command/Meta key
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2014-08-03 12:18:15 +03:00 |
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d_iwad.cpp
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- Added Steam detection for Stife: Veteran Edition.
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2014-12-12 16:23:46 -05:00 |
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d_main.cpp
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Retry setting unknown cvars after CVARINFOs are processed.
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2014-12-26 17:21:57 -06:00 |
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d_main.h
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d_net.cpp
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- resanitation of FDynamicBuffer::SetData.
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2015-02-08 17:58:24 +01:00 |
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d_net.h
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Made delay updates less erratic
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2014-09-26 15:48:44 +12:00 |
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d_netinf.h
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d_netinfo.cpp
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- Removed unnecessary 'id' variable from AActor.
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2014-10-13 08:45:36 +01:00 |
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d_player.h
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- Added GOD2 and BUDDHA2 cheats.
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2014-10-25 09:38:40 +02:00 |
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d_protocol.cpp
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- Fixed various instances of unused variables, accessing arrays out of bounds, initialization of non-primitive members in constructor's body, dead code, passing parameters by value instead of reference, usage of uninitialized variables, as reported by cppcheck.
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2015-02-07 23:35:23 +08:00 |
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d_protocol.h
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Merge branch 'BotSpawnFix' of https://github.com/ChillyDoom/zdoom
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2014-10-25 16:50:17 +02:00 |
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d_ticcmd.h
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decallib.cpp
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Undo most of ZzZombo's changes
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2015-02-08 20:44:18 -06:00 |
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decallib.h
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dobject.cpp
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dobject.h
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Improve NoDelay reliability.
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2013-09-17 20:44:13 -05:00 |
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dobjgc.cpp
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- Instead of setting the default skybox in every sector without an explicit skybox set, set it
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2013-04-21 02:22:37 +00:00 |
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dobjtype.cpp
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- Fix spelling errors spotted by Gez in a few comments.
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2012-11-09 23:13:50 +00:00 |
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dobjtype.h
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Undo most of ZzZombo's changes
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2015-02-08 20:44:18 -06:00 |
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doomdata.h
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- added udmf key midtex3dimpassible which causes the midtex to behave like a finite-height impassible line; practically this means the mid texture lets projectiles pass through it.
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2014-09-28 17:17:19 +03:00 |
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doomdef.cpp
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doomdef.h
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- added a compatibility option for stopping sounds when the owning actor is destroyed.
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2014-10-25 12:12:06 +02:00 |
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doomerrors.h
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doomstat.cpp
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doomstat.h
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Fix alt-tabbed desync with demos
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2014-11-11 02:18:52 +13:00 |
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doomtype.h
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Disable warning C4200 on VC++
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2014-04-03 16:50:20 -05:00 |
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dscript.h
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dsectoreffect.cpp
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Undo most of ZzZombo's changes
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2015-02-08 20:44:18 -06:00 |
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dsectoreffect.h
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dthinker.cpp
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Merge branch 'maint'
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2013-10-08 21:51:51 -05:00 |
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dthinker.h
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empty.cpp
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errors.h
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f_wipe.cpp
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f_wipe.h
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farchive.cpp
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farchive.h
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files.cpp
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- Fixed various instances of unused variables, accessing arrays out of bounds, initialization of non-primitive members in constructor's body, dead code, passing parameters by value instead of reference, usage of uninitialized variables, as reported by cppcheck.
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2015-02-07 23:35:23 +08:00 |
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files.h
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fixed compilation with latest LZMA SDK on Windows.
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2014-06-26 09:43:51 +02:00 |
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g_game.cpp
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- Fixed various instances of unused variables, accessing arrays out of bounds, initialization of non-primitive members in constructor's body, dead code, passing parameters by value instead of reference, usage of uninitialized variables, as reported by cppcheck.
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2015-02-07 23:35:23 +08:00 |
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g_game.h
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Remove disconnecting players safely
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2014-10-05 18:04:11 +13:00 |
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g_hub.cpp
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g_hub.h
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g_level.cpp
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Merge branch 'master' of https://github.com/rheit/zdoom
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2015-02-11 09:56:58 +01:00 |
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g_level.h
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Undo most of ZzZombo's changes
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2015-02-08 20:44:18 -06:00 |
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g_mapinfo.cpp
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- Fixed various instances of unused variables, accessing arrays out of bounds, initialization of non-primitive members in constructor's body, dead code, passing parameters by value instead of reference, usage of uninitialized variables, as reported by cppcheck.
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2015-02-07 23:35:23 +08:00 |
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g_skill.cpp
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Added slow monsters, the inverse of fast monsters
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2014-04-15 21:01:49 +02:00 |
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gameconfigfile.cpp
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Consolidate special path functions into m_specialpaths.cpp
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2013-09-14 21:04:00 -05:00 |
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gameconfigfile.h
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- Added CVARINFO lump support. This is a lump for defining mod-specific cvars and takes entries
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2013-05-25 16:34:23 +00:00 |
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gametype.h
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gccinlines.h
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Fixed GNU inline assembly for Clang
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2014-08-03 12:19:07 +03:00 |
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gi.cpp
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- removed accidental line duplication.
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2014-10-25 17:37:45 +02:00 |
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gi.h
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- made CheatKey and EasyKey vector graphics configurable through MAPINFO.
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2014-10-25 10:19:14 +02:00 |
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gitinfo.cpp
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- Use gitinfo.h instead of svnrevision.h for versioning.
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2013-06-22 21:49:51 -05:00 |
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gstrings.h
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- removed obsolete quit message #defines.
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2013-08-11 13:36:48 +02:00 |
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hu_scores.cpp
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- Added scoreboard toggling.
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2014-10-02 21:03:15 +01:00 |
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hu_stuff.h
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- Added scoreboard toggling.
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2014-10-02 21:03:15 +01:00 |
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i_cd.h
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i_movie.h
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i_net.cpp
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Undo most of ZzZombo's changes
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2015-02-08 20:44:18 -06:00 |
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i_net.h
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i_video.h
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info.cpp
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- reverted a few of Zzombo's changes.
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2015-02-07 17:02:46 +01:00 |
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info.h
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- Fixed the sanity commit.
|
2015-02-08 14:35:45 +08:00 |
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keysections.cpp
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lists.h
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lumpconfigfile.cpp
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lumpconfigfile.h
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m_alloc.cpp
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m_alloc.h
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m_argv.cpp
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Undo most of ZzZombo's changes
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2015-02-08 20:44:18 -06:00 |
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m_argv.h
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m_bbox.cpp
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Remove slopetype from line_t.
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2014-07-31 19:15:08 -05:00 |
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m_bbox.h
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- When moving polyobjects, recalculate the floors and ceilings for the actors in their bounding boxes. (See http://forum.zdoom.org/viewtopic.php?f=2&t=35616)
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2013-03-21 02:07:42 +00:00 |
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m_cheat.cpp
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- fixed: CF_FLY cannot be part of the player_t structure and be tracked properly. It needs to be part of the actor itself that has MF2_FLY set so it got moved to flags7.
|
2015-02-10 23:40:53 +01:00 |
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m_cheat.h
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m_crc32.h
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m_fixed.h
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- Fixed: clang 32-bit compile (I hear it still doesn't run though).
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2013-08-27 20:28:38 -04:00 |
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m_joy.cpp
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m_joy.h
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m_misc.cpp
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- fixed: The demo buffer was allocated with conflicting methods, because M_ReadFile used new whereas the rest of the demo code assumed malloc. Added a new M_ReadFileMalloc function to handle this case without rewriting other things.
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2014-11-25 17:00:17 +01:00 |
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m_misc.h
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- fixed: The demo buffer was allocated with conflicting methods, because M_ReadFile used new whereas the rest of the demo code assumed malloc. Added a new M_ReadFileMalloc function to handle this case without rewriting other things.
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2014-11-25 17:00:17 +01:00 |
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m_png.cpp
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- Fixed various instances of unused variables, accessing arrays out of bounds, initialization of non-primitive members in constructor's body, dead code, passing parameters by value instead of reference, usage of uninitialized variables, as reported by cppcheck.
|
2015-02-07 23:35:23 +08:00 |
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m_png.h
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m_random.cpp
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Added static RNGseed control
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2014-05-03 03:01:40 +12:00 |
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m_random.h
|
Added static RNGseed control
|
2014-05-03 03:01:40 +12:00 |
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m_specialpaths.cpp
|
Fix crash on attempt to save cached OpenGL nodes on OS X
|
2014-06-01 15:12:41 +03:00 |
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m_swap.h
|
Use byte swapping functions from <libkern/OSByteOrder.h> on OS X
|
2014-06-28 10:59:56 +03:00 |
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md5.cpp
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md5.h
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memarena.cpp
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memarena.h
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mscinlines.h
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mus2midi.cpp
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mus2midi.h
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name.cpp
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- Make FName::NameManager::Inited a static member variable.
|
2013-03-24 02:35:29 +00:00 |
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name.h
|
- Make FName::NameManager::Inited a static member variable.
|
2013-03-24 02:35:29 +00:00 |
|
namedef.h
|
- Renamed RClamp to Pick.
|
2014-12-13 15:59:27 -06:00 |
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nodebuild.cpp
|
Restore nodebuilder files to their previous versions
|
2015-02-08 19:49:08 -06:00 |
|
nodebuild.h
|
- fixed: _M_X64 macro was misnamed _M_IX64.
|
2014-05-14 13:04:47 +02:00 |
|
nodebuild_classify_nosse2.cpp
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nodebuild_classify_sse2.cpp
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nodebuild_events.cpp
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- Added support for loading ZGL3/XGL3 nodes.
|
2012-12-07 06:16:07 +00:00 |
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nodebuild_extract.cpp
|
Restore nodebuilder files to their previous versions
|
2015-02-08 19:49:08 -06:00 |
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nodebuild_gl.cpp
|
Restore nodebuilder files to their previous versions
|
2015-02-08 19:49:08 -06:00 |
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nodebuild_utility.cpp
|
Added work-around for vectorization issue in Apple's GCC 4.x
|
2014-08-03 12:21:00 +03:00 |
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p_3dfloors.cpp
|
Merge branch 'master' of https://github.com/rheit/zdoom
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2015-02-10 23:02:27 +01:00 |
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p_3dfloors.h
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- fixed: The flat drawing code assumed that the first element of the light list originated from the sector itself. This had been true formerly but in some situations it no longer is.
|
2015-02-10 21:52:19 +01:00 |
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p_3dmidtex.cpp
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- fixed: 3Dmidtex opening checks didn't take per-sidedef scaling into account.
|
2015-02-10 21:30:52 +01:00 |
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p_3dmidtex.h
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p_acs.cpp
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Typo fix: concidered -> considered
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2015-02-08 21:07:28 -06:00 |
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p_acs.h
|
Check ACS module size in saved games
|
2014-11-21 17:49:57 +13:00 |
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p_buildmap.cpp
|
- Part 2 of the sanity crusade.
|
2015-02-08 17:03:49 +08:00 |
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p_ceiling.cpp
|
- fixed: *ALL* original ceiling crushers, not just type 49, require a distance of 8 to the floor for the destination height. For the silent types this required a new action special, Ceiling_CrushAndRaiseSilentDist. This change only affects the XLAT mapping, the Hexen format types behave as before.
|
2014-08-21 13:01:12 +02:00 |
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p_conversation.cpp
|
Undo most of ZzZombo's changes
|
2015-02-08 20:44:18 -06:00 |
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p_conversation.h
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p_doors.cpp
|
- Renamed FBot to DBot and made it inherit from DThinker.
|
2014-10-14 19:57:11 +01:00 |
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p_effect.cpp
|
- Added RGF_CENTERZ to spawn a rail from the actor's center instead of offsetting it upward.
|
2012-06-22 03:56:08 +00:00 |
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p_effect.h
|
- Added RGF_CENTERZ to spawn a rail from the actor's center instead of offsetting it upward.
|
2012-06-22 03:56:08 +00:00 |
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p_enemy.cpp
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Merge branch 'codesanity' of https://github.com/ZzZombo/zdoom
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2015-02-08 11:47:49 +01:00 |
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p_enemy.h
|
- Added ang_offset and pitch_offset to A_Face, along with 4 new flags:
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2015-01-30 16:48:24 -06:00 |
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p_floor.cpp
|
Undo most of ZzZombo's changes
|
2015-02-08 20:44:18 -06:00 |
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p_glnodes.cpp
|
Never cache nodes for Build maps
|
2014-07-29 20:46:20 -05:00 |
|
p_interaction.cpp
|
- Part 2 of the sanity crusade.
|
2015-02-08 17:03:49 +08:00 |
|
p_lights.cpp
|
|
|
|
p_linkedsectors.cpp
|
|
|
|
p_lnspec.cpp
|
- fixed: CF_FLY cannot be part of the player_t structure and be tracked properly. It needs to be part of the actor itself that has MF2_FLY set so it got moved to flags7.
|
2015-02-10 23:40:53 +01:00 |
|
p_lnspec.h
|
|
|
|
p_local.h
|
- HITTARGET/MASTER/TRACER now set the puff's pointer(s) within P_SpawnPuff.
|
2014-12-27 14:15:54 -06:00 |
|
p_map.cpp
|
- Part 2 of the sanity crusade.
|
2015-02-08 17:03:49 +08:00 |
|
p_maputl.cpp
|
fixed: R_PointOnSideSlow had precision issues with very short lines.
|
2014-08-11 12:27:04 +02:00 |
|
p_mobj.cpp
|
- fixed: CF_FLY cannot be part of the player_t structure and be tracked properly. It needs to be part of the actor itself that has MF2_FLY set so it got moved to flags7.
|
2015-02-10 23:40:53 +01:00 |
|
p_pillar.cpp
|
- Added zero tag handling for Pillar actions.
|
2015-01-08 19:52:23 +01:00 |
|
p_plats.cpp
|
|
|
|
p_pspr.cpp
|
- Renamed FBot to DBot and made it inherit from DThinker.
|
2014-10-14 19:57:11 +01:00 |
|
p_pspr.h
|
- Fixed: r4067 completely disabled weapon switching via A_ReFire.
|
2013-02-22 02:42:42 +00:00 |
|
p_saveg.cpp
|
Merge branch 'master' of https://github.com/rheit/zdoom
|
2014-12-25 22:50:15 +01:00 |
|
p_saveg.h
|
|
|
|
p_sectors.cpp
|
- Nash's force fake contrast submission.
|
2014-12-26 13:43:49 +01:00 |
|
p_setup.cpp
|
Undo most of ZzZombo's changes
|
2015-02-08 20:44:18 -06:00 |
|
p_setup.h
|
- removed the last static character arrays from FLevelLocals.
|
2014-05-13 23:16:13 +02:00 |
|
p_sight.cpp
|
|
|
|
p_slopes.cpp
|
- Part 2 of the sanity crusade.
|
2015-02-08 17:03:49 +08:00 |
|
p_spec.cpp
|
Added cl_showsecretmessage
|
2014-10-31 22:50:23 +13:00 |
|
p_spec.h
|
- Added zero tag handling for Pillar actions.
|
2015-01-08 19:52:23 +01:00 |
|
p_states.cpp
|
- print a warning when a state label can't be found. Preferably this would be an error but the oversight had been in the engine for too long so nobody knows
|
2014-10-25 12:33:08 +02:00 |
|
p_switch.cpp
|
|
|
|
p_teleport.cpp
|
Undo most of ZzZombo's changes
|
2015-02-08 20:44:18 -06:00 |
|
p_terrain.cpp
|
- Remove a duplicate of a custom offsetof macro.
|
2014-07-19 00:53:18 +02:00 |
|
p_terrain.h
|
- fixed: Checking the terrain for any texture that was created after initializing the terrain data either returned random garbage or could even create an access violation. Added a range check to the array access function to prevent this.
|
2014-12-25 20:43:40 +01:00 |
|
p_things.cpp
|
- Added per-actor teleport fog modifications.
|
2014-12-17 16:11:07 -06:00 |
|
p_tick.cpp
|
- Renamed FBot to DBot and made it inherit from DThinker.
|
2014-10-14 19:57:11 +01:00 |
|
p_tick.h
|
|
|
|
p_trace.cpp
|
- fixed: Hitscan traces crossing a two sided line right at the height of the back sector's floor or ceiling must not be considered a hit.
|
2014-10-25 10:44:00 +02:00 |
|
p_trace.h
|
- Added an enum for the values a Trace callback function can return.
|
2013-03-23 02:54:13 +00:00 |
|
p_udmf.cpp
|
- fixed: UDMF ceiling plane properties set the map's floor plane values.
|
2014-10-31 08:57:43 +01:00 |
|
p_udmf.h
|
|
|
|
p_usdf.cpp
|
- Part 2 of the sanity crusade.
|
2015-02-08 17:03:49 +08:00 |
|
p_user.cpp
|
defitem != NULL -> defitem == NULL
|
2015-02-08 20:51:14 -06:00 |
|
p_writemap.cpp
|
|
|
|
p_xlat.cpp
|
More editing flags
|
2014-04-10 12:32:23 +02:00 |
|
parsecontext.cpp
|
- Work around GCC 4.8 bug 54570
|
2014-01-02 19:41:53 -05:00 |
|
parsecontext.h
|
|
|
|
po_man.cpp
|
Remove redundant code in polydoor swing code.
|
2015-02-07 15:03:16 +01:00 |
|
po_man.h
|
- fixed: Trying to rotate a polyobject into its actual position during loading of a savegame still inflicted damage on all touching actors - including incomplete player pawns - and also got blocked by them.
|
2014-12-25 18:46:50 +01:00 |
|
r_3dfloors.cpp
|
- Redo r4164 fix: Don't clear fake planes when clearing skybox planes.
|
2013-03-02 01:54:40 +00:00 |
|
r_3dfloors.h
|
|
|
|
r_bsp.cpp
|
Remove DepthScale and DepthOrg from FWallTmapVals
|
2014-08-07 22:58:11 -05:00 |
|
r_bsp.h
|
Remove DepthScale and DepthOrg from FWallTmapVals
|
2014-08-07 22:58:11 -05:00 |
|
r_defs.h
|
Merge branch 'master' into v2.x
|
2014-08-03 10:58:41 +02:00 |
|
r_draw.cpp
|
- Fixed: R_GetColumn() needs to clamp negative column indexes to be inside the texture if the
|
2012-10-05 04:21:34 +00:00 |
|
r_draw.h
|
- Added additive blending for floors and ceilings.
|
2012-08-09 04:31:31 +00:00 |
|
r_drawt.cpp
|
|
|
|
r_local.h
|
|
|
|
r_main.cpp
|
Remove extra magnitude from magic texture mapping values
|
2014-08-07 22:43:23 -05:00 |
|
r_main.h
|
Remove extra magnitude from magic texture mapping values
|
2014-08-07 22:43:23 -05:00 |
|
r_plane.cpp
|
- Part 2 of the sanity crusade.
|
2015-02-08 17:03:49 +08:00 |
|
r_plane.h
|
Use flexible array members for structs that end with var-sized arrays
|
2014-04-03 16:33:33 -05:00 |
|
r_renderer.h
|
|
|
|
r_segs.cpp
|
Remove DepthScale and DepthOrg from FWallTmapVals
|
2014-08-07 22:58:11 -05:00 |
|
r_segs.h
|
Q&D port of decal code to draw generic wall sprites
|
2014-08-02 22:35:57 -05:00 |
|
r_sky.cpp
|
- Fixed: When using PALVERS on the sky, it used the scaling from the true color version. (Side Note: I changed a line that scales the sky position according to the y scaling factor. This is because a 2x high resolution sky at 2048x256 wasn't positioned the same as a 1024x128 unscaled version. I moved the expression to the > 200 height path only, but I'm not sure if it's even still needed.)
|
2012-11-30 23:36:02 +00:00 |
|
r_sky.h
|
|
|
|
r_state.h
|
|
|
|
r_swrenderer.cpp
|
Remove polymost stuff
|
2014-07-31 19:44:41 -05:00 |
|
r_swrenderer.h
|
|
|
|
r_things.cpp
|
Fixed weapon drawing rules to account for the death camera [backported from gzdoom], also fixed drawing rules for crosshair
|
2014-12-01 22:03:22 -06:00 |
|
r_things.h
|
Q&D port of decal code to draw generic wall sprites
|
2014-08-02 22:35:57 -05:00 |
|
r_utility.cpp
|
- Fixed a possible uninitialized condition.
|
2014-09-26 11:11:35 +02:00 |
|
r_utility.h
|
Added silent line teleport prediction
|
2014-09-26 15:48:45 +12:00 |
|
s_advsound.cpp
|
- fixed: When the SectorAction's TriggerAction method was renamed, the inherited one in the MusicChanger was overlooked. (Bit thanks to the C++ specs for allowing to override a non-virtual method with a virtual one without even showing a warning...)
|
2014-09-21 09:11:33 +02:00 |
|
s_environment.cpp
|
|
|
|
s_playlist.cpp
|
- Fix c++11 literal suffix warnings / patch by Edward-san.
|
2013-07-22 22:25:44 +02:00 |
|
s_playlist.h
|
|
|
|
s_sndseq.cpp
|
- Precache sounds played by ASoundSequence actors. (This includes Heretic's ambient sounds.)
|
2012-08-23 00:15:41 +00:00 |
|
s_sndseq.h
|
- Precache sounds played by ASoundSequence actors. (This includes Heretic's ambient sounds.)
|
2012-08-23 00:15:41 +00:00 |
|
s_sound.cpp
|
- added 'listsoundchannels' CCMD for debugging.
|
2015-02-07 16:44:24 +01:00 |
|
s_sound.h
|
Correctly assign the sample rate for all Blood SFX formats
|
2014-07-29 21:09:29 -05:00 |
|
sc_man.cpp
|
- Fix c++11 literal suffix warnings / patch by Edward-san.
|
2013-07-22 22:25:44 +02:00 |
|
sc_man.h
|
|
|
|
sc_man_scanner.re
|
Rename 'Pick' to 'RandomPick'
|
2014-12-23 21:46:27 -06:00 |
|
sc_man_tokens.h
|
Rename 'Pick' to 'RandomPick'
|
2014-12-23 21:46:27 -06:00 |
|
skins.cpp
|
|
|
|
skins.h
|
|
|
|
st_start.h
|
|
|
|
st_stuff.cpp
|
- removed the last static character arrays from FLevelLocals.
|
2014-05-13 23:16:13 +02:00 |
|
st_stuff.h
|
- Moved all BorderNeedRefresh and SB_state updating code into separate functions that won't crash if screen is NULL.
|
2013-02-27 03:10:25 +00:00 |
|
statistics.cpp
|
fixed time printing.
|
2014-08-11 09:39:38 +02:00 |
|
statnums.h
|
- Changed TThinkerIterator loops back to MAXPLAYERS loops.
|
2014-11-15 08:58:29 +00:00 |
|
stats.cpp
|
- Moved all BorderNeedRefresh and SB_state updating code into separate functions that won't crash if screen is NULL.
|
2013-02-27 03:10:25 +00:00 |
|
stats.h
|
- found out that reading the CPU's real time clock costs a not insignificant amount of time so this is now only done when either the benchmark command is running or the rendertimes are shown.
|
2014-08-30 14:33:06 +02:00 |
|
stringtable.cpp
|
Use flexible array members for structs that end with var-sized arrays
|
2014-04-03 16:33:33 -05:00 |
|
stringtable.h
|
|
|
|
strnatcmp.c
|
|
|
|
strnatcmp.h
|
|
|
|
tables.cpp
|
|
|
|
tables.h
|
- Remove FloatBobOffsets[], since it's just a mini-finesine[] table multiplied by 8.
|
2012-07-11 02:50:13 +00:00 |
|
tagitem.h
|
|
|
|
tarray.h
|
- reverted a few of Zzombo's changes.
|
2015-02-07 17:02:46 +01:00 |
|
teaminfo.cpp
|
|
|
|
teaminfo.h
|
|
|
|
tempfiles.cpp
|
|
|
|
tempfiles.h
|
Removed unnecessary SDL #include's
|
2014-12-16 22:56:09 +02:00 |
|
templates.h
|
|
|
|
v_blend.cpp
|
- Fixed: Pain flashes were not inheritable.
|
2012-07-21 02:58:52 +00:00 |
|
v_collection.cpp
|
|
|
|
v_collection.h
|
|
|
|
v_draw.cpp
|
- expanded names for view border elements. Also fixed the horribly bad implementation of custom borders which modified the DoomBorder elements without ever checking the game being used.
|
2014-05-13 13:40:02 +02:00 |
|
v_font.cpp
|
- allow texture lookup by full path names. Due to technical limitations this may result in double textures if the same graphics lump is also referenced by its short texture name.
|
2014-05-13 20:51:16 +02:00 |
|
v_font.h
|
- Backported SPACEWIDTH for fontdefs from ECWolf.
|
2012-08-07 08:11:56 +00:00 |
|
v_palette.cpp
|
- Fixed: Memory error when loading BMF palettes.
|
2012-08-06 09:49:15 +00:00 |
|
v_palette.h
|
|
|
|
v_pfx.cpp
|
|
|
|
v_pfx.h
|
|
|
|
v_text.cpp
|
- fixed: Since no DrawText calls actually use the non-functional DTA_DestWidth, DTA_DestHeight or DTA_Translation and GCC cannot handle the fudging of the varargs, these will now trigger an assertion. No need to try to make something work that's always a programming error.
|
2014-12-25 21:08:31 +01:00 |
|
v_text.h
|
- replaced console buffer with a significantly more efficient new version that also can hold a lot more data.
|
2014-05-24 21:05:00 +02:00 |
|
v_video.cpp
|
major cleanup of the texture manager:
|
2014-08-22 23:50:38 +02:00 |
|
v_video.h
|
- Fixed: All clang 5.0 warnings.
|
2014-01-05 19:50:09 -05:00 |
|
valgrind.inc
|
|
|
|
vectors.h
|
- ...now where did that 'F' come from...?
|
2013-02-16 10:48:03 +00:00 |
|
version.h
|
Merge branch 'master' of https://github.com/rheit/zdoom
|
2014-12-31 10:55:55 +01:00 |
|
w_wad.cpp
|
- remove texture name length limits for udmf maps
|
2014-05-18 15:38:46 -07:00 |
|
w_wad.h
|
- Fixed compiler errors in latest TEXTURES code.
|
2014-05-25 01:12:16 +02:00 |
|
w_zip.h
|
|
|
|
weightedlist.h
|
- Fixed: FDecalGroup::GetDecal() crashed if there were no decals defined for the group.
|
2012-06-22 03:30:57 +00:00 |
|
wi_stuff.cpp
|
- Renamed FBot to DBot and made it inherit from DThinker.
|
2014-10-14 19:57:11 +01:00 |
|
wi_stuff.h
|
|
|
|
x86.cpp
|
- fixed: _M_X64 macro was misnamed _M_IX64.
|
2014-05-14 13:04:47 +02:00 |
|
x86.h
|
|
|
|
xs_Float.h
|
|
|
|
zstrformat.cpp
|
|
|
|
zstring.cpp
|
- removed 8 character limit for map names.
|
2014-05-14 00:52:16 +02:00 |
|
zstring.h
|
- Attempt to disable all comparison operators on FString since unless we decide otherwise, it's a programming error to use them (caused implicit conversion to const char* and then the built in comparision was called).
|
2015-01-16 19:13:51 -05:00 |
|
zzautozend.cpp
|
- Fixed: All clang 5.0 warnings.
|
2014-01-05 19:50:09 -05:00 |