vkdoom_m/src/polyrenderer/math/tri_matrix.h
2017-11-27 23:47:26 +01:00

46 lines
1.8 KiB
C

/*
** Polygon Doom software renderer
** Copyright (c) 2016 Magnus Norddahl
**
** This software is provided 'as-is', without any express or implied
** warranty. In no event will the authors be held liable for any damages
** arising from the use of this software.
**
** Permission is granted to anyone to use this software for any purpose,
** including commercial applications, and to alter it and redistribute it
** freely, subject to the following restrictions:
**
** 1. The origin of this software must not be misrepresented; you must not
** claim that you wrote the original software. If you use this software
** in a product, an acknowledgment in the product documentation would be
** appreciated but is not required.
** 2. Altered source versions must be plainly marked as such, and must not be
** misrepresented as being the original software.
** 3. This notice may not be removed or altered from any source distribution.
**
*/
#pragma once
struct TriVertex;
struct FRenderViewpoint;
struct TriMatrix
{
static TriMatrix null();
static TriMatrix identity();
static TriMatrix translate(float x, float y, float z);
static TriMatrix scale(float x, float y, float z);
static TriMatrix rotate(float angle, float x, float y, float z);
static TriMatrix swapYZ();
static TriMatrix perspective(float fovy, float aspect, float near, float far);
static TriMatrix frustum(float left, float right, float bottom, float top, float near, float far);
static TriMatrix worldToView(const FRenderViewpoint &viewpoint); // Software renderer world to view space transform
static TriMatrix viewToClip(double focalTangent, double centerY, double YaspectMul); // Software renderer shearing projection
FVector4 operator*(const FVector4 &v) const;
TriMatrix operator*(const TriMatrix &m) const;
float matrix[16];
};