'ceilingterrain' is needed because the top of 3D-floors refers to the model sector's ceiling, so in order to give a 3D floor a terrain it must be assignable to the sector's ceiling. Note that although it is basically the same property, its actual function bears no relevance to its use in Eternity. |
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| .. | ||
| fmod_version.txt | ||
| udmf.txt | ||
| udmf_zdoom.txt | ||
| usdf.txt | ||
| usdf_zdoom.txt | ||