194 lines
No EOL
4.1 KiB
C++
194 lines
No EOL
4.1 KiB
C++
//
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//---------------------------------------------------------------------------
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//
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// Copyright(C) 2005-2016 Christoph Oelckers
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// All rights reserved.
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Lesser General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public License
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// along with this program. If not, see http://www.gnu.org/licenses/
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//
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//--------------------------------------------------------------------------
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//
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#ifndef __VERTEXBUFFER_H
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#define __VERTEXBUFFER_H
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#include <atomic>
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#include <thread>
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#include <mutex>
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#include "tarray.h"
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#include "hwrenderer/utility/hw_clock.h"
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#include "gl_load/gl_interface.h"
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#include "r_data/models/models.h"
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#include "hwrenderer/data/flatvertices.h"
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#include "hwrenderer/scene/hw_skydome.h"
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#include "hwrenderer/data/vertexbuffer.h"
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struct vertex_t;
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struct secplane_t;
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struct subsector_t;
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struct sector_t;
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class FMaterial;
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class FRenderState;
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class FVertexBuffer
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{
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protected:
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unsigned int vbo_id;
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public:
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FVertexBuffer(bool wantbuffer = true);
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virtual ~FVertexBuffer();
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virtual void BindVBO() = 0;
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};
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struct FSimpleVertex
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{
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float x, z, y; // world position
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float u, v; // texture coordinates
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PalEntry color;
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void Set(float xx, float zz, float yy, float uu = 0, float vv = 0, PalEntry col = 0xffffffff)
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{
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x = xx;
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z = zz;
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y = yy;
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u = uu;
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v = vv;
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color = col;
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}
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};
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#define VTO ((FFlatVertex*)NULL)
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#define VSiO ((FSimpleVertex*)NULL)
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class FSimpleVertexBuffer : public FVertexBuffer
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{
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TArray<FSimpleVertex> mBuffer;
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public:
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FSimpleVertexBuffer()
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{
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}
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void BindVBO();
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void set(FSimpleVertex *verts, int count);
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void EnableColorArray(bool on);
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};
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class FFlatVertexBuffer : public FFlatVertexGenerator
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{
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IVertexBuffer *mVertexBuffer;
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IIndexBuffer *mIndexBuffer;
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unsigned int mIndex;
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std::atomic<unsigned int> mCurIndex;
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std::mutex mBufferMutex;
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unsigned int mNumReserved;
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static const unsigned int BUFFER_SIZE = 2000000;
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static const unsigned int BUFFER_SIZE_TO_USE = 1999500;
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public:
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FFlatVertexBuffer(int width, int height);
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~FFlatVertexBuffer();
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void OutputResized(int width, int height);
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void Bind(FRenderState &state);
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void CreateVBO();
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void Copy(int start, int count);
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FFlatVertex *GetBuffer(int index) const
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{
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FFlatVertex *ff = (FFlatVertex*)mVertexBuffer->Memory();
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return &ff[index];
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}
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FFlatVertex *GetBuffer() const
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{
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return GetBuffer(mCurIndex);
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}
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template<class T>
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FFlatVertex *Alloc(int num, T *poffset)
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{
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again:
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FFlatVertex *p = GetBuffer();
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auto index = mCurIndex.fetch_add(num);
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*poffset = static_cast<T>(index);
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if (index + num >= BUFFER_SIZE_TO_USE)
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{
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std::lock_guard<std::mutex> lock(mBufferMutex);
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if (mCurIndex >= BUFFER_SIZE_TO_USE) // retest condition, in case another thread got here first
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mCurIndex = mIndex;
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if (index >= BUFFER_SIZE_TO_USE) goto again;
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}
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return p;
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}
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void Reset()
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{
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mCurIndex = mIndex;
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}
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void Map()
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{
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mVertexBuffer->Map();
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mMap = GetBuffer(0);
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}
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void Unmap()
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{
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mMap = nullptr;
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mVertexBuffer->Unmap();
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}
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};
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class FSkyVertexBuffer : public FVertexBuffer, public FSkyDomeCreator
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{
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public:
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FSkyVertexBuffer();
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void BindVBO();
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};
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class FModelVertexBuffer : public FVertexBuffer, public IModelVertexBuffer
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{
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int mIndexFrame[2];
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FModelVertex *vbo_ptr;
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uint32_t ibo_id;
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public:
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FModelVertexBuffer(bool needindex, bool singleframe);
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~FModelVertexBuffer();
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FModelVertex *LockVertexBuffer(unsigned int size) override;
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void UnlockVertexBuffer() override;
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unsigned int *LockIndexBuffer(unsigned int size) override;
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void UnlockIndexBuffer() override;
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void SetupFrame(FModelRenderer *renderer, unsigned int frame1, unsigned int frame2, unsigned int size) override;
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void BindVBO() override;
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};
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#define VSO ((FSkyVertex*)NULL)
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#endif |