29 lines
744 B
C++
29 lines
744 B
C++
#pragma once
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#include "menu.h"
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#include "savegamemanager.h"
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struct FNewGameStartup
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{
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const char *PlayerClass;
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int Episode;
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int Skill;
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};
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extern FNewGameStartup NewGameStartupInfo;
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void M_StartupEpisodeMenu(FNewGameStartup *gs);
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void M_StartupSkillMenu(FNewGameStartup *gs);
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void M_CreateGameMenus();
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void SetDefaultMenuColors();
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void OnMenuOpen(bool makeSound);
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class FSavegameManager : public FSavegameManagerBase
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{
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void PerformSaveGame(const char *fn, const char *sgdesc) override;
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void PerformLoadGame(const char *fn, bool) override;
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FString ExtractSaveComment(FSerializer &arc) override;
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FString BuildSaveName(const char* prefix, int slot) override;
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void ReadSaveStrings() override;
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};
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extern FSavegameManager savegameManager;
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