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commandlets
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Load a map
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2025-01-08 23:29:01 +01:00 |
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common
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remove AActor from common
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2025-01-11 11:23:42 +01:00 |
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console
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Merge tag 'g4.12.2'
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2024-06-23 22:27:45 +02:00 |
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g_statusbar
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Fix console colors not working before an iwad has been selected
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2025-01-08 23:29:00 +01:00 |
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gamedata
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Fix console colors not working before an iwad has been selected
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2025-01-08 23:29:00 +01:00 |
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intermission
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Merge branch 'master' of https://github.com/ZDoom/gzdoom into gzdoom-update-4-12-1
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2024-04-21 11:05:59 -04:00 |
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launcher
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Merge remote-tracking branch 'gzdoom/master'
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2024-07-23 19:23:26 +02:00 |
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maploader
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add shadowMinQuality property and gl_light_shadow_max_quality CVar
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2025-01-03 07:30:54 +01:00 |
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menu
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force zengine to be linked as a whole
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2025-01-10 13:45:50 -05:00 |
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playsim
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add shadowMinQuality property and gl_light_shadow_max_quality CVar
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2025-01-03 07:30:54 +01:00 |
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posix
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Generate proper multi-sized icons for both Windows and Mac, and actually change the Linux icon too
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2024-06-30 20:01:18 +08:00 |
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r_data
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remove AActor from common
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2025-01-11 11:23:42 +01:00 |
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rendering
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remove AActor from common
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2025-01-11 11:23:42 +01:00 |
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scripting
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force zengine to be linked as a whole
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2025-01-10 13:45:50 -05:00 |
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sound
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Reworked FRandom constructors
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2024-11-15 23:56:23 -03:00 |
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utility/nodebuilder
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removed several bad casts to 'long'.
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2023-10-04 16:47:43 +02:00 |
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win32
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Merge branch 'master' of https://github.com/ZDoom/gzdoom
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2024-09-11 00:11:39 +08:00 |
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am_map.cpp
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Isometric Mode and Robin (#2618)
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2024-08-11 10:04:40 -04:00 |
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am_map.h
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announcer.h
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bbannouncer.cpp
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Reworked FRandom constructors
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2024-11-15 23:56:23 -03:00 |
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CMakeLists.txt
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force zengine to be linked as a whole
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2025-01-10 13:45:50 -05:00 |
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ct_chat.cpp
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Allow for Basic and Hexen armor replacing
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2024-08-17 01:14:07 -04:00 |
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d_anonstats.cpp
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- disable survey code again.
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2023-09-25 00:08:12 +02:00 |
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d_buttons.h
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d_defcvars.cpp
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- allow defcvars from pwad files
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2025-01-10 05:22:03 -05:00 |
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d_defcvars.h
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added even more explicit GetChars() calls.
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2023-10-03 15:55:08 +02:00 |
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d_event.h
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d_iwad.cpp
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Process commandlets without always initializing the entire engine
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2025-01-08 23:29:01 +01:00 |
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d_main.cpp
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implement per-map shaders
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2025-01-11 11:23:42 +01:00 |
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d_main.h
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load id24res if present
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2024-09-12 01:28:53 -04:00 |
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d_net.cpp
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Fix console colors not working before an iwad has been selected
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2025-01-08 23:29:00 +01:00 |
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d_net.h
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moved the NetworkEntityManager into the backend code.
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2024-04-21 18:30:19 +02:00 |
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d_netinf.h
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d_netinfo.cpp
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Reworked FRandom constructors
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2024-11-15 23:56:23 -03:00 |
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d_protocol.cpp
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Fixed bytes being written incorrectly
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2024-01-06 15:40:31 -05:00 |
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d_protocol.h
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Fixed changeskill being unnetworked
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2024-04-27 12:31:14 +02:00 |
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doomdata.h
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add shadowMinQuality property and gl_light_shadow_max_quality CVar
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2025-01-03 07:30:54 +01:00 |
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doomdef.h
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add COMPATF2_NOACSARGCHECK to disable ACS function argument count checks
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2024-06-24 17:23:08 -04:00 |
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doomstat.cpp
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doomstat.h
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doomtype.h
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empty.cpp
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events.cpp
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Add WorldRailgunFired
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2024-12-10 01:27:56 -05:00 |
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events.h
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Add WorldRailgunFired
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2024-12-10 01:27:56 -05:00 |
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g_cvars.cpp
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Maps with a ZDRayInfo must always have dynamic lights (gl_lights cvar is ignored in this situation)
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2024-12-06 20:58:12 +01:00 |
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g_cvars.h
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g_dumpinfo.cpp
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fix bad string comparison.
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2024-10-19 08:06:53 -04:00 |
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g_game.cpp
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Merge branch '4.14' of c:/projects/gzdoom into gzd4-14-merge
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2024-12-18 10:23:00 -05:00 |
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g_game.h
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g_hub.cpp
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StringTable cleanup and improvements
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2024-04-21 10:34:44 +02:00 |
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g_hub.h
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g_level.cpp
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Load a map
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2025-01-08 23:29:01 +01:00 |
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g_level.h
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Merge remote-tracking branch 'gzdoom/master' into merge-gzdoom
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2023-10-19 21:05:17 +02:00 |
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g_levellocals.h
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Add customizable sunlight intensity (both to ZDRayInfo and ZScript)
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2024-12-21 17:48:17 +01:00 |
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g_pch.h
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g_pch2.h
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gameconfigfile.cpp
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Merge commit '6b5be653dc'
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2024-10-06 21:29:38 +08:00 |
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gameconfigfile.h
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Automap color presets match their vanilla colors by default (am_colorset dynamically configured in gameconfigfile.cpp)
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2024-07-04 18:49:01 +08:00 |
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gamemain.cpp
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force zengine to be linked as a whole
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2025-01-10 13:45:50 -05:00 |
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hu_scores.cpp
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Added ChangeTeam function for teamplay
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2024-05-26 20:31:50 -03:00 |
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hu_stuff.h
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levelmeshhelper.cpp
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switch defines to template
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2024-10-15 19:37:38 +02:00 |
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levelmeshhelper.h
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Hook up 3d floor updates to the level mesh
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2024-10-15 18:33:30 +02:00 |
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m_cheat.cpp
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StringTable cleanup and improvements
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2024-04-21 10:34:44 +02:00 |
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m_cheat.h
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m_misc.cpp
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M_SaveDefaults is also not part of the common engine backend.
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2024-11-23 20:39:23 +01:00 |
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m_misc.h
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namedef_custom.h
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add shadowMinQuality property and gl_light_shadow_max_quality CVar
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2025-01-03 07:30:54 +01:00 |
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p_conversation.cpp
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Reworked FRandom constructors
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2024-11-15 23:56:23 -03:00 |
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p_conversation.h
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p_openmap.cpp
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implement the different reader types.
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2023-12-14 17:22:32 +01:00 |
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p_saveg.cpp
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Add customizable sunlight intensity (both to ZDRayInfo and ZScript)
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2024-12-21 17:48:17 +01:00 |
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p_saveg.h
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p_setup.cpp
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Merge tag 'g4.12.2'
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2024-06-23 22:27:45 +02:00 |
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p_setup.h
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p_states.cpp
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fix bad assert in GetStateLabelIndex.
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2024-04-08 19:14:08 +02:00 |
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p_tick.cpp
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p_tick.h
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r_state.h
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scriptutil.cpp
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scriptutil.h
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serializer_doom.cpp
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serializer_doom.h
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moved another declaration out of a global header.
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2024-11-23 20:39:23 +01:00 |
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st_stuff.cpp
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StringTable cleanup and improvements
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2024-04-21 10:34:44 +02:00 |
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st_stuff.h
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toolmain.cpp
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Create two executables - one for the game and one for the baking tool
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2025-01-08 23:28:59 +01:00 |
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version.h
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Add commandlets
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2025-01-08 23:29:01 +01:00 |
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wi_stuff.cpp
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make the broken ID24 levelnums work somehow so that Legacy of Rust's intermissions play.
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2024-10-01 16:48:07 +02:00 |
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wi_stuff.h
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