vkdoom_m/src/common/rendering/hwrenderer/data
2022-07-28 13:52:09 +02:00
..
buffers.h Merge branch 'master' of https://github.com/coelckers/gzdoom into lightmaps2 2022-01-16 01:57:38 +08:00
flatvertices.cpp Merge branch 'master' of https://github.com/coelckers/gzdoom into lightmaps2 2022-01-16 01:57:38 +08:00
flatvertices.h Merge branch 'master' of https://github.com/coelckers/gzdoom into lightmaps2 2022-01-16 01:57:38 +08:00
hw_aabbtree.cpp - moved shadowmap to 'common'. 2020-04-26 20:28:43 +02:00
hw_aabbtree.h - Backend update from Raze 2021-04-19 12:58:35 +02:00
hw_clock.cpp - removed all vid_fps offsetting. 2022-06-05 12:16:56 +02:00
hw_clock.h - removed useless x86.h #include's 2021-02-06 15:01:08 +02:00
hw_cvars.cpp - backend update from Raze. 2022-01-11 17:19:16 +01:00
hw_cvars.h - moved hw_cvars to 'common'. 2020-04-26 11:38:38 +02:00
hw_dynlightdata.h - backend update from Raze. 2022-01-11 17:19:16 +01:00
hw_levelmesh.h Some minor bug fixes 2022-06-22 07:55:19 +02:00
hw_lightbuffer.cpp - whitespace cleanup, updated from Raze. 2022-01-02 12:23:42 +01:00
hw_lightbuffer.h - whitespace cleanup, updated from Raze. 2022-01-02 12:23:42 +01:00
hw_modelvertexbuffer.cpp - Initialize some variables in FModelVertex::Set 2022-02-14 12:16:45 -05:00
hw_modelvertexbuffer.h - cleaned up the dependencies in the model rendering code and separated it into game-independent and game-dependent parts. 2020-04-26 13:19:57 +02:00
hw_renderstate.h - fixed logic error with depth bias state in hardware renderer. 2022-01-17 00:32:54 +01:00
hw_shaderpatcher.cpp - changed shader loader to load only one shader at a time 2022-05-13 08:22:22 +02:00
hw_shaderpatcher.h - changed shader loader to load only one shader at a time 2022-05-13 08:22:22 +02:00
hw_shadowmap.cpp - whitespace cleanup, updated from Raze. 2022-01-02 12:23:42 +01:00
hw_shadowmap.h - Backend update from Raze. 2022-01-02 11:39:17 +01:00
hw_skydome.cpp Fix the discolored sky bug 2022-06-13 21:34:30 -04:00
hw_skydome.h Fix the discolored sky bug 2022-06-13 21:34:30 -04:00
hw_viewpointbuffer.cpp Fix viewpoint buffer not getting cleared when in the menus 2022-07-28 13:52:09 +02:00
hw_viewpointbuffer.h Add support for multiple 2d drawer viewpoints in the same frame 2022-07-25 18:50:16 +02:00
hw_viewpointuniforms.h - need hw_viewpointuniforms.h as well in 'common', after decoupling it from game data. 2020-04-26 23:02:16 +02:00
hw_vrmodes.cpp - reverted the license of the stereo3D code to BSD. 2022-01-02 11:41:32 +01:00
hw_vrmodes.h Side By Side Letterbox Display mode (#1255) 2021-01-13 07:09:13 -05:00
renderqueue.h - moved around a few more files. 2020-04-25 22:17:41 +02:00
shaderuniforms.h Fix vulkan buffers not using the stream usage for the 2d drawer 2021-10-26 22:43:38 -04:00