vkdoom_m/src/gl
Christoph Oelckers 74ede7bb4e - fixed: The DrawBlend call in the postprocessing case was using the global 'viewsector' variable directly.
As with the Stereo3D stuff, this cannot be done because recursive processing of portals will change it. Instead the local copy has to be used here, just like the EndDrawScene call already did.
2016-09-05 09:10:29 +02:00
..
compatibility - removed gl_lights_size and gl_lights_intensity. 2016-09-04 12:45:09 +02:00
data - added xBRZ texture scaler after clearing the licensing conditions. A screenshot of the confirmation that this is ok has been added to the 'licenses' folder. 2016-09-03 14:01:51 +02:00
dynlights - removed gl_lights_size and gl_lights_intensity. 2016-09-04 12:45:09 +02:00
hqnx - removed now redundant mystdint.h file. 2016-09-02 10:55:56 +02:00
hqnx_asm - fixed bad #pragma pack combination in hqnx_asm_Image.h 2016-08-05 15:27:35 +02:00
models - removed most of the specific options for legacy hardware and consolidated them in one variable (does not work yet.) 2016-09-01 11:52:52 +02:00
renderer Fix minimize crash 2016-09-04 03:15:50 +02:00
scene - fixed: The DrawBlend call in the postprocessing case was using the global 'viewsector' variable directly. 2016-09-05 09:10:29 +02:00
shaders - added xBRZ texture scaler after clearing the licensing conditions. A screenshot of the confirmation that this is ok has been added to the 'licenses' folder. 2016-09-03 14:01:51 +02:00
stereo3d - fixed: Camera textures and savegame pictures should not be drawn with a Stereo3D mode. 2016-09-03 16:54:17 +02:00
system - removed gl_lights_size and gl_lights_intensity. 2016-09-04 12:45:09 +02:00
textures - inlined FHardwareTexture::GetTexDimension. 2016-09-04 13:14:14 +02:00
unused - floatified more of gl_wall.cpp. 2016-04-07 23:19:37 +02:00
utility - optimize VSMatrix::Translate. 2016-05-01 12:39:08 +02:00
xbr - added xBRZ files. 2016-09-03 16:55:16 +02:00
gl_functions.h - added GL render as of SVN revision 1600. 2013-06-23 09:49:34 +02:00