As with the Stereo3D stuff, this cannot be done because recursive processing of portals will change it. Instead the local copy has to be used here, just like the EndDrawScene call already did. |
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| .. | ||
| compatibility | ||
| data | ||
| dynlights | ||
| hqnx | ||
| hqnx_asm | ||
| models | ||
| renderer | ||
| scene | ||
| shaders | ||
| stereo3d | ||
| system | ||
| textures | ||
| unused | ||
| utility | ||
| xbr | ||
| gl_functions.h | ||