vkdoom_m/src/rendering/swrenderer
2020-04-19 10:57:52 +02:00
..
drawers - fixed compilation with GCC 5 2020-04-12 11:50:11 +03:00
line - moved the front layer hack for Hexen's skies to the texture manager. 2020-04-19 10:57:50 +02:00
plane - moved the front layer hack for Hexen's skies to the texture manager. 2020-04-19 10:57:50 +02:00
scene - decoupled the software renderer entirely from FTexture - it will only look at FSoftwareTexture now, all access to the texture manager has been wrapped. 2020-04-19 10:57:45 +02:00
segments - change ProjectedWallTexcoords to use gradients for its texture coordinate calculations 2019-11-20 04:50:24 +01:00
textures - moved several members from FTexture to FGameTexture. 2020-04-19 10:57:52 +02:00
things - transitioned the GLDEFS parser to FGameTexture. 2020-04-19 10:57:46 +02:00
viewport - merged FPalette and PaletteContainer. 2020-04-11 20:19:53 +02:00
r_all.cpp - moved all rendering code into a common subdirectory. 2019-01-31 19:58:17 +01:00
r_memory.cpp - Fixed compilation with MinGW and did some cleanup. 2020-02-16 09:39:17 +02:00
r_memory.h Make absolutely sure allocated frame memory is always 16-byte aligned 2019-11-23 02:26:52 +01:00
r_renderer.h - transitioned the 2D drawer to FGameTexture. 2020-04-19 10:57:45 +02:00
r_renderthread.cpp - moved all rendering code into a common subdirectory. 2019-01-31 19:58:17 +01:00
r_renderthread.h - moved all rendering code into a common subdirectory. 2019-01-31 19:58:17 +01:00
r_swcolormaps.cpp - moved file system implementation to 'common'. 2020-04-11 14:00:20 +02:00
r_swcolormaps.h - the big cleanup of the exit cleanup is done! 2019-10-07 20:28:55 +02:00
r_swrenderer.cpp - moved several members from FTexture to FGameTexture. 2020-04-19 10:57:52 +02:00
r_swrenderer.h - decoupled the software renderer entirely from FTexture - it will only look at FSoftwareTexture now, all access to the texture manager has been wrapped. 2020-04-19 10:57:45 +02:00
r_swscene.cpp - optimization of texture scaling checks. 2020-04-19 10:57:51 +02:00
r_swscene.h - removed the conversion helper code and fixed a few places where FMaterial was only used to access the hardware textures in the FTexture class. 2020-04-19 10:57:49 +02:00