I missed this part when repurposing the vboindex members to store the index buffer offsets. However, since both indices are needed, they need another set of variables. |
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| .. | ||
| gl_drawinfo.cpp | ||
| gl_drawinfo.h | ||
| gl_flats.cpp | ||
| gl_portal.cpp | ||
| gl_portal.h | ||
| gl_scene.cpp | ||
| gl_scenedrawer.h | ||
| gl_skydome.cpp | ||
| gl_sprite.cpp | ||
| gl_walls_draw.cpp | ||
| gl_weapon.cpp | ||