vkdoom_m/src/gl/scene
Christoph Oelckers 496e6e2e8f - fixed: The vertex height updater was using the index buffer offsets to access the vertex buffer.
I missed this part when repurposing the vboindex members to store the index buffer offsets.
However, since both indices are needed, they need another set of variables.
2018-05-24 00:01:56 +02:00
..
gl_drawinfo.cpp - make the vertex buffer accessible from the hwrenderer code. 2018-05-22 18:48:10 +02:00
gl_drawinfo.h Merge branch 'indexbuffer' 2018-05-22 22:10:21 +02:00
gl_flats.cpp - fixed: The vertex height updater was using the index buffer offsets to access the vertex buffer. 2018-05-24 00:01:56 +02:00
gl_portal.cpp - restored accidentally deleted line of code. 2018-05-22 21:08:00 +02:00
gl_portal.h - most of gl_bsp.cpp moved to HWDrawInfo. 2018-05-22 00:27:39 +02:00
gl_scene.cpp Merge branch 'master' of https://github.com/coelckers/gzdoom 2018-05-22 21:36:52 +02:00
gl_scenedrawer.h - most of gl_bsp.cpp moved to HWDrawInfo. 2018-05-22 00:27:39 +02:00
gl_skydome.cpp - removed more occurences of gl_drawinfo. 2018-05-21 20:28:12 +02:00
gl_sprite.cpp - removed gl_drawinfo-> from FDrawInfo member functions and pass it to some other functions as a parameter. 2018-05-21 11:36:07 +02:00
gl_walls_draw.cpp - moved CurrentMapSections and in_area from GLSceneDrawer to HWDrawInfo. 2018-05-21 22:04:29 +02:00
gl_weapon.cpp - gl_system.h as well, in particular this has no place in hw_* files. 2018-05-16 23:34:52 +02:00