- reactivate alpha testing per fixed function pipeline - use the 'modern' way to define clip planes (GL_CLIP_DISTANCE). This is far more portable than the old glClipPlane method and a lot more robust than checking this in the fragment shader. |
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|---|---|---|
| .. | ||
| burn.fp | ||
| fogboundary.fp | ||
| func_brightmap.fp | ||
| func_defaultlight.fp | ||
| func_normal.fp | ||
| func_notexture.fp | ||
| func_warp1.fp | ||
| func_warp2.fp | ||
| func_wavex.fp | ||
| fuzz_jagged.fp | ||
| fuzz_noise.fp | ||
| fuzz_smooth.fp | ||
| fuzz_smoothnoise.fp | ||
| fuzz_smoothtranslucent.fp | ||
| fuzz_standard.fp | ||
| fuzz_swirly.fp | ||
| main.fp | ||
| main.vp | ||
| shaderdefs.i | ||
| stencil.fp | ||