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OrdinaryMagician
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vkdoom_m
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78538ed9ef
vkdoom_m
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src
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scripting
History
Christoph Oelckers
f9f9f2d5fc
- added selfdamagefactor actor property.
2017-02-27 11:22:51 +01:00
..
backend
- fixed: String CVARs get stored as a const char *, not an FString, so the ls opcode cannot be used to read their content.
2017-02-23 22:01:46 +01:00
decorate
Removed DYNLIGHT preprocessor definition
2017-02-22 23:02:58 +02:00
vm
- added a NULL check to the VM's entry point, in case some bad but non-fatal DECORATE results in a function not having generated any code.
2017-02-25 10:57:12 +01:00
zscript
Removed DYNLIGHT preprocessor definition
2017-02-22 23:02:58 +02:00
symbols.cpp
- remove all symbols that get linked into the symbol table from the garbage collector.
2017-02-08 14:34:39 +01:00
symbols.h
- remove all symbols that get linked into the symbol table from the garbage collector.
2017-02-08 14:34:39 +01:00
thingdef.cpp
- fixed a few issues with actor bouncing logic.
2017-02-13 22:00:27 +01:00
thingdef.h
- remove all type table entries from garbage collection.
2017-02-08 22:43:20 +01:00
thingdef_data.cpp
- added a BOUNCE_NotOnShootables flag that hopefully helps addressing the biggest glitch in the bouncing code.
2017-02-26 22:31:43 +01:00
thingdef_properties.cpp
- added selfdamagefactor actor property.
2017-02-27 11:22:51 +01:00