Change gl_texture_filter_anisotropic to use a default value that depends on whether the GPU is integrated or not |
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|---|---|---|
| .. | ||
| data | ||
| postprocessing | ||
| hw_draw2d.cpp | ||
Change gl_texture_filter_anisotropic to use a default value that depends on whether the GPU is integrated or not |
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|---|---|---|
| .. | ||
| data | ||
| postprocessing | ||
| hw_draw2d.cpp | ||