vkdoom_m/src/common/rendering/hwrenderer
Magnus Norddahl 250fe865c7 Disable anisotropic filtering for Intel hardware when not using linear min/mag filter since its broken
Change gl_texture_filter_anisotropic to use a default value that depends on whether the GPU is integrated or not
2024-04-10 17:38:41 +02:00
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data Disable anisotropic filtering for Intel hardware when not using linear min/mag filter since its broken 2024-04-10 17:38:41 +02:00
postprocessing Add gl_shownormals cvar as enabling ssao and setting a specific debug level was a bit too obscure for this feature 2024-03-18 03:26:29 +01:00
hw_draw2d.cpp Fix crash bug where an index buffer was bound as a vertex buffer 2023-09-17 00:08:51 +02:00