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buffers
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Implement drawing HWWall portals using the level mesh and occlusion queries
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2023-12-26 04:30:57 +01:00 |
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commands
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Ignore vid_maxfps when vsync is enabled.
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2024-03-28 07:30:09 +01:00 |
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descriptorsets
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Switch to using bindless textures for the entire hwrenderer
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2024-02-10 01:36:27 +01:00 |
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framebuffers
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Add GetDevice function instead of accessing device member directly
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2023-04-16 17:07:55 +02:00 |
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pipelines
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Merge branch 'master' of https://github.com/ZDoom/gzdoom
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2024-03-10 03:34:37 +08:00 |
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samplers
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The PCI vendor ID should be in hex
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2024-04-10 17:47:51 +02:00 |
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shaders
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Remove the need for pipelines for each material layer count
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2024-02-10 01:42:28 +01:00 |
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textures
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Add hwtexture count to vk_mem_budget
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2024-02-19 10:00:46 +01:00 |
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vk_levelmesh.cpp
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Hook up SourceRadius
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2024-03-05 16:37:59 +01:00 |
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vk_levelmesh.h
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Hook up SourceRadius
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2024-03-05 16:37:59 +01:00 |
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vk_lightmapper.cpp
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Hook up SourceRadius
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2024-03-05 16:37:59 +01:00 |
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vk_lightmapper.h
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Hook up SourceRadius
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2024-03-05 16:37:59 +01:00 |
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vk_postprocess.cpp
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Remove multithreading RenderState as that seemed to be a poor approach
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2023-10-09 03:20:19 +02:00 |
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vk_postprocess.h
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Change the folder structure of the vulkan backend to better reflect what is going on
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2023-04-16 16:39:15 +02:00 |
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vk_pprenderstate.cpp
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Remove multithreading RenderState as that seemed to be a poor approach
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2023-10-09 03:20:19 +02:00 |
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vk_pprenderstate.h
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Change the folder structure of the vulkan backend to better reflect what is going on
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2023-04-16 16:39:15 +02:00 |
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vk_renderdevice.cpp
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Add hwtexture count to vk_mem_budget
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2024-02-19 10:00:46 +01:00 |
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vk_renderdevice.h
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Make the vk_rayquery cvar a bit more robust
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2024-01-21 14:25:08 +01:00 |
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vk_renderstate.cpp
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Remove the need for pipelines for each material layer count
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2024-02-10 01:42:28 +01:00 |
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vk_renderstate.h
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Switch to using bindless textures for the entire hwrenderer
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2024-02-10 01:36:27 +01:00 |