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OrdinaryMagician
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vkdoom_m
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7967082e60
vkdoom_m
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src
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gl
/
dynlights
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Christoph Oelckers
7967082e60
- use the light buffer to handle dynamic lighting.
2014-08-01 20:59:39 +02:00
..
a_dynlight.cpp
- removed texture based dynamic lighting. For GL 3.x the shader approach is always better.
2014-07-15 20:49:21 +02:00
gl_dynlight.cpp
gl_dynlight.h
- removed texture based dynamic lighting. For GL 3.x the shader approach is always better.
2014-07-15 20:49:21 +02:00
gl_dynlight1.cpp
- use the light buffer to handle dynamic lighting.
2014-08-01 20:59:39 +02:00
gl_glow.cpp
gl_glow.h
gl_lightbuffer.cpp
- use the light buffer to handle dynamic lighting.
2014-08-01 20:59:39 +02:00
gl_lightbuffer.h
- use the light buffer to handle dynamic lighting.
2014-08-01 20:59:39 +02:00