vkdoom_m/src/gl/dynlights
2014-08-01 20:59:39 +02:00
..
a_dynlight.cpp - removed texture based dynamic lighting. For GL 3.x the shader approach is always better. 2014-07-15 20:49:21 +02:00
gl_dynlight.cpp
gl_dynlight.h - removed texture based dynamic lighting. For GL 3.x the shader approach is always better. 2014-07-15 20:49:21 +02:00
gl_dynlight1.cpp - use the light buffer to handle dynamic lighting. 2014-08-01 20:59:39 +02:00
gl_glow.cpp
gl_glow.h
gl_lightbuffer.cpp - use the light buffer to handle dynamic lighting. 2014-08-01 20:59:39 +02:00
gl_lightbuffer.h - use the light buffer to handle dynamic lighting. 2014-08-01 20:59:39 +02:00