..
common
Exported:
2025-04-09 14:31:56 -03:00
console
Fixed changeskill being unnetworked
2024-04-25 20:37:16 -04:00
g_statusbar
Added interpolation to crosshair size
2025-01-06 03:20:23 -05:00
gamedata
forgot to save the MAPINFO part.
2025-04-09 14:31:56 -03:00
intermission
allow optionally skipping initial wipe in in-game intermissions
2025-02-07 20:17:54 -03:00
launcher
Narrow the Launcher check box clickable areas to stop overlap and fix #2558
2024-05-27 20:15:51 -03:00
maploader
- Roll back filesystem changes. These were causing instabilities in the master branch that were interfering with development.
2025-01-04 11:27:21 -05:00
menu
- Roll back filesystem changes. These were causing instabilities in the master branch that were interfering with development.
2025-01-04 11:27:21 -05:00
playsim
Added particle rendering to VisualThinkers.
2025-04-09 14:30:04 -03:00
posix
add master levels to game list for steam
2023-11-02 21:41:58 +01:00
r_data
fix out-of-bounds array access (again)
2025-02-08 17:55:51 -03:00
rendering
Added particle rendering to VisualThinkers.
2025-04-09 14:30:04 -03:00
scripting
allow optionally skipping initial wipe in in-game intermissions
2025-02-07 20:17:54 -03:00
sound
Added S_StartSoundAt
2025-01-18 06:47:00 -05:00
utility /nodebuilder
removed several bad casts to 'long'.
2023-10-04 16:47:43 +02:00
win32
Added GOG path for Doom + Doom II
2024-08-15 18:54:13 -04:00
am_map.cpp
fix automap display for keys that were altered by Dehacked.
2025-01-19 13:19:26 +01:00
am_map.h
announcer.h
bbannouncer.cpp
Reworked FRandom constructors
2024-11-15 23:56:23 -03:00
CMakeLists.txt
- Roll back filesystem changes. These were causing instabilities in the master branch that were interfering with development.
2025-01-04 11:27:21 -05:00
ct_chat.cpp
fix crash if chat key is pressed during the loading screen
2025-04-09 14:26:40 -03:00
d_anonstats.cpp
- disable survey code again.
2023-09-25 00:08:12 +02:00
d_buttons.h
- use an array to store the buttons.
2020-04-11 20:19:50 +02:00
d_defcvars.cpp
- add null check for the defcvars blacklist
2025-01-26 18:45:46 -05:00
d_defcvars.h
added even more explicit GetChars() calls.
2023-10-03 15:55:08 +02:00
d_event.h
- added cutscene creation code
2022-06-03 00:03:57 +02:00
d_iwad.cpp
- fix erroneous check in previous commit
2025-02-27 13:07:18 -05:00
d_main.cpp
- fix classic doom.doom filter
2025-02-27 13:07:28 -05:00
d_main.h
load id24res if present
2024-09-12 01:28:53 -04:00
d_net.cpp
- remove priority changing code entirely - replace with vid_lowerinbackground which activates FPS capping in background
2025-02-08 21:42:39 -05:00
d_net.h
moved the NetworkEntityManager into the backend code.
2024-04-21 18:30:19 +02:00
d_netinf.h
- made D_WriteUserInfoStrings memory safe.
2023-03-26 09:27:26 +02:00
d_netinfo.cpp
Reworked FRandom constructors
2024-11-15 23:56:23 -03:00
d_protocol.cpp
Fixed bytes being written incorrectly
2024-01-06 15:40:31 -05:00
d_protocol.h
Fixed changeskill being unnetworked
2024-04-25 20:37:16 -04:00
doomdata.h
- implement SPAC_Walking, mostly useful for teleports or for line crossings that should not happen when the player is falling or flying
2024-09-29 16:06:36 -04:00
doomdef.h
add COMPATF2_NOACSARGCHECK to disable ACS function argument count checks
2024-06-24 17:23:08 -04:00
doomstat.cpp
- minor cleanup.
2022-10-02 14:36:49 +02:00
doomstat.h
Add sv_noplayerclip to allow players to walk through and shoot each other (only in coop)
2023-01-08 19:10:49 +08:00
doomtype.h
- removed backend dependencies on game data.
2023-01-15 08:23:26 +01:00
empty.cpp
events.cpp
Added PlayerRespawning event
2025-02-14 03:49:56 -05:00
events.h
Added PlayerRespawning event
2025-02-14 03:49:56 -05:00
g_cvars.cpp
- moved language CVAR to backend.
2022-10-02 17:59:39 +02:00
g_cvars.h
g_dumpinfo.cpp
- Roll back filesystem changes. These were causing instabilities in the master branch that were interfering with development.
2025-01-04 11:27:21 -05:00
g_game.cpp
stop game from getting stuck in chat mode if the main menu is open
2025-04-09 14:26:40 -03:00
g_game.h
allow optionally skipping initial wipe in in-game intermissions
2025-02-07 20:17:54 -03:00
g_hub.cpp
StringTable cleanup and improvements
2024-04-21 10:34:44 +02:00
g_hub.h
g_level.cpp
disable Build light mode due to being broken.
2025-04-09 14:31:56 -03:00
g_level.h
allow cutscenes in intermissions
2025-02-07 20:17:54 -03:00
g_levellocals.h
Added PlayerRespawning event
2025-02-14 03:49:56 -05:00
g_pch.h
Switch to miniz from zlib
2023-09-17 23:52:51 +02:00
g_pch2.h
Switch to miniz from zlib
2023-09-17 23:52:51 +02:00
gameconfigfile.cpp
Search more paths in SHARE_DIR ( #2610 )
2024-09-29 18:06:49 -04:00
gameconfigfile.h
- put the entire filesystem code into a namespace and created some subdirectories.
2023-08-22 22:54:54 +02:00
hu_scores.cpp
Added ChangeTeam function for teamplay
2024-05-26 20:31:50 -03:00
hu_stuff.h
- moved chatmodeon to the backend.
2022-10-02 14:01:43 +02:00
m_cheat.cpp
StringTable cleanup and improvements
2024-04-21 10:34:44 +02:00
m_cheat.h
m_misc.cpp
M_SaveDefaults is also not part of the common engine backend.
2024-11-23 20:39:23 +01:00
m_misc.h
- system backend cleanup.
2020-04-22 19:57:14 +02:00
namedef_custom.h
Re-added sector damage for non-players. ( #2773 )
2024-10-20 07:51:36 -04:00
p_conversation.cpp
allow optionally skipping initial wipe in in-game intermissions
2025-02-07 20:17:54 -03:00
p_conversation.h
- put the entire filesystem code into a namespace and created some subdirectories.
2023-08-22 22:54:54 +02:00
p_openmap.cpp
- Roll back filesystem changes. These were causing instabilities in the master branch that were interfering with development.
2025-01-04 11:27:21 -05:00
p_saveg.cpp
Updated VisualThinker render linkage
2025-01-13 19:26:05 -05:00
p_saveg.h
p_setup.cpp
Clear VisualThinkerHead on new level
2025-01-22 18:00:40 -03:00
p_setup.h
- put the entire filesystem code into a namespace and created some subdirectories.
2023-08-22 22:54:54 +02:00
p_states.cpp
fix bad assert in GetStateLabelIndex.
2024-04-08 19:14:08 +02:00
p_tick.cpp
Added FOV Interpolation
2022-12-18 08:23:19 +01:00
p_tick.h
r_state.h
scriptutil.cpp
scriptutil.h
serializer_doom.cpp
Switch to miniz from zlib
2023-09-17 23:52:51 +02:00
serializer_doom.h
moved another declaration out of a global header.
2024-11-23 20:39:23 +01:00
st_stuff.cpp
StringTable cleanup and improvements
2024-04-21 10:34:44 +02:00
st_stuff.h
- removed the unused BaseBlend* variables and the testblend CCMD.
2022-11-08 11:46:13 +01:00
version.h
g4.15pre
2024-12-16 04:39:44 -05:00
wi_stuff.cpp
- apparently, this was broken before which is why this neeeded this commit in the first place, but now it's been fixed in the official distribution, which makes this commit unnecessary. Or so I am told.
2025-02-01 07:38:47 -05:00
wi_stuff.h
- first stage of migrating intermissions to screenjobs.
2022-04-26 20:50:35 +02:00