vkdoom_m/src/common/rendering/vulkan
2024-01-29 21:56:42 +01:00
..
buffers Implement drawing HWWall portals using the level mesh and occlusion queries 2023-12-26 04:30:57 +01:00
commands Remove multithreading RenderState as that seemed to be a poor approach 2023-10-09 03:20:19 +02:00
descriptorsets Make the vk_rayquery cvar a bit more robust 2024-01-21 14:25:08 +01:00
framebuffers Add GetDevice function instead of accessing device member directly 2023-04-16 17:07:55 +02:00
pipelines Update to latest ZVulkan 2023-12-26 04:44:35 +01:00
samplers Configurable sampling per custom texture in material shaders 2023-08-25 18:18:03 +02:00
shaders Shader backwards compatibility support 2024-01-21 14:40:04 +01:00
textures Hook up bindless textures for gl_levelmesh 2023-12-26 04:30:55 +01:00
vk_levelmesh.cpp Remove the submesh class as that caused more problems than it solved 2024-01-29 21:56:42 +01:00
vk_levelmesh.h Remove the submesh class as that caused more problems than it solved 2024-01-29 21:56:42 +01:00
vk_lightmapper.cpp Remove the submesh class as that caused more problems than it solved 2024-01-29 21:56:42 +01:00
vk_lightmapper.h Split level mesh surface from lightmap tiles as we have multiple surfaces per tile 2023-12-26 04:31:00 +01:00
vk_postprocess.cpp Remove multithreading RenderState as that seemed to be a poor approach 2023-10-09 03:20:19 +02:00
vk_postprocess.h Change the folder structure of the vulkan backend to better reflect what is going on 2023-04-16 16:39:15 +02:00
vk_pprenderstate.cpp Remove multithreading RenderState as that seemed to be a poor approach 2023-10-09 03:20:19 +02:00
vk_pprenderstate.h Change the folder structure of the vulkan backend to better reflect what is going on 2023-04-16 16:39:15 +02:00
vk_renderdevice.cpp Remove the submesh class as that caused more problems than it solved 2024-01-29 21:56:42 +01:00
vk_renderdevice.h Make the vk_rayquery cvar a bit more robust 2024-01-21 14:25:08 +01:00
vk_renderstate.cpp Remove the submesh class as that caused more problems than it solved 2024-01-29 21:56:42 +01:00
vk_renderstate.h Implement line portals and improve sky handling 2023-12-26 04:31:00 +01:00