vkdoom_m/src/rendering/hwrenderer
2023-09-30 21:33:07 +02:00
..
scene Make doom specific surface fields private to doom 2023-09-30 21:33:07 +02:00
doom_aabbtree.cpp - missed some MAX's. 2021-10-30 10:45:58 +02:00
doom_aabbtree.h - Backend update from Raze 2021-04-19 12:58:35 +02:00
doom_levelmesh.cpp Make doom specific surface fields private to doom 2023-09-30 21:33:07 +02:00
doom_levelmesh.h Make doom specific surface fields private to doom 2023-09-30 21:33:07 +02:00
hw_dynlightdata.cpp Begin removing binding points from the hwrenderer layer. 2023-04-16 19:30:27 +02:00
hw_entrypoint.cpp Remove hacks associated with SetLevelMesh 2023-09-11 14:44:17 +02:00
hw_models.cpp Add HWDrawContext so that multiple threads can maintain their own drawinfo without need for synchronization 2023-06-29 03:33:07 +02:00
hw_models.h Almost done with To-Dos 2022-10-19 22:48:57 +02:00
hw_precache.cpp Create a RenderState object for each thread 2023-05-17 22:39:22 +02:00
hw_vertexbuilder.cpp Make doom specific surface fields private to doom 2023-09-30 21:33:07 +02:00
hw_vertexbuilder.h Merge branch 'master' of https://github.com/ZDoom/gzdoom into GZDoomUpdate-12-07-2023 2023-07-12 20:51:41 +08:00