vkdoom_m/src/textures
Christoph Oelckers 02c3b3613f - added UDMF properties to set glows per sector.
- for explicitly defined glows, use the one for the current animation frame, if an animated texture is active. For default glows it will still use the base texture's to avoid inconsistencies.
2016-12-28 21:35:42 +01:00
..
anim_switches.cpp - removed farchive.cpp and .h 2016-09-22 00:48:22 +02:00
animations.cpp - fixed: The serialiter functionfor FDoorAnimation accessed the invalid destination pointer when loading a savegame. 2016-10-21 19:24:40 +02:00
automaptexture.cpp Normalize line endings 2016-03-01 09:47:10 -06:00
bitmap.cpp - renamed some fixed point stuff in the texture composition code. 2016-03-24 16:16:45 +01:00
bitmap.h - fixed: translucency detection in multipatch textures did not work. 2016-09-08 12:18:09 +02:00
buildtexture.cpp Normalize line endings 2016-03-01 09:47:10 -06:00
canvastexture.cpp Normalize line endings 2016-03-01 09:47:10 -06:00
ddstexture.cpp - Implementing RGB666-to-Palette colormatching for textures. 2016-12-19 13:46:08 +01:00
emptytexture.cpp Normalize line endings 2016-03-01 09:47:10 -06:00
flattexture.cpp Normalize line endings 2016-03-01 09:47:10 -06:00
imgztexture.cpp Normalize line endings 2016-03-01 09:47:10 -06:00
jpegtexture.cpp - Implementing RGB666-to-Palette colormatching for textures. 2016-12-19 13:46:08 +01:00
multipatchtexture.cpp Merge branch 'master' of https://github.com/rheit/zdoom 2016-12-22 11:29:44 +01:00
patchtexture.cpp Normalize line endings 2016-03-01 09:47:10 -06:00
pcxtexture.cpp - Implementing RGB666-to-Palette colormatching for textures. 2016-12-19 13:46:08 +01:00
pngtexture.cpp - Implementing RGB666-to-Palette colormatching for textures. 2016-12-19 13:46:08 +01:00
rawpagetexture.cpp Normalize line endings 2016-03-01 09:47:10 -06:00
texture.cpp Add 1 pixel tall and wide texture support to the renderer 2016-11-01 00:08:16 -05:00
texturemanager.cpp - added a 'listall' option to FTextureManager::ListTextures, so that the multipatchtexture lookup can find multiple older versions with the same use type. 2016-10-26 11:56:15 +02:00
textures.h - added UDMF properties to set glows per sector. 2016-12-28 21:35:42 +01:00
tgatexture.cpp - Implementing RGB666-to-Palette colormatching for textures. 2016-12-19 13:46:08 +01:00
warpbuffer.h - merged FWarpTexture and FWarp2Texture, making the choice of effect a parameter of the WarpBuffer function. 2016-04-30 12:36:55 +02:00
warptexture.cpp - fixed parameters for warp type 2. 2016-05-04 13:25:26 +02:00