Its main purpose is for RR's lightning flash in Raze but this looks very useful for manipulating fullscreen colormaps. Currently not exposed, though. |
||
|---|---|---|
| .. | ||
| bloomcombine.fp | ||
| bloomextract.fp | ||
| blur.fp | ||
| colormap.fp | ||
| depthblur.fp | ||
| exposureaverage.fp | ||
| exposurecombine.fp | ||
| exposureextract.fp | ||
| fxaa.fp | ||
| lensdistortion.fp | ||
| lineardepth.fp | ||
| present.fp | ||
| present_checker3d.fp | ||
| present_column3d.fp | ||
| present_row3d.fp | ||
| screenquad.vp | ||
| shadowmap.fp | ||
| ssao.fp | ||
| ssaocombine.fp | ||
| tonemap.fp | ||