vkdoom_m/src/gamedata
Christoph Oelckers 7d192decc7 - some cleanup of the texture code
* removed unneeded includes
* moved global brightmap to GPalette
* took Build tile init code out of the FTextureManager class, because this code is not compatible with how real Build games need to go about it, making the texture manager not shareable.
* removed dependency on higher level info from the Image class.
2020-04-11 20:20:35 +02:00
..
fonts - minor FTexture cleanup. 2020-04-11 20:19:53 +02:00
textures - some cleanup of the texture code 2020-04-11 20:20:35 +02:00
xlat - moved file system implementation to 'common'. 2020-04-11 14:00:20 +02:00
a_keys.cpp - moved file system implementation to 'common'. 2020-04-11 14:00:20 +02:00
a_keys.h
a_weapons.cpp - removed the implicit conversion operators from FName. 2020-04-11 14:00:13 +02:00
a_weapons.h
d_dehacked.cpp - decoupled the string table from game implementation details. 2020-04-11 20:19:51 +02:00
d_dehacked.h
decallib.cpp - moved file system implementation to 'common'. 2020-04-11 14:00:20 +02:00
decallib.h Move the opaqueBlood member definition so that object size remains unchanged 2020-03-23 12:50:17 +01:00
g_doomedmap.cpp - moved more code to 'common'. 2020-04-11 14:00:12 +02:00
g_mapinfo.cpp - moved file system implementation to 'common'. 2020-04-11 14:00:20 +02:00
g_mapinfo.h - moved file system implementation to 'common'. 2020-04-11 14:00:20 +02:00
g_skill.cpp - remove '... is already the default skill' error 2019-08-17 11:49:16 +03:00
gametype.h - moved more files out of the root src directory. 2019-07-14 14:39:21 +02:00
gi.cpp - moved file system implementation to 'common'. 2020-04-11 14:00:20 +02:00
gi.h - removed the implicit conversion operators from FName. 2020-04-11 14:00:13 +02:00
info.cpp - moved file system implementation to 'common'. 2020-04-11 14:00:20 +02:00
info.h - defaulted a few empty constructors. 2019-06-21 07:52:25 +02:00
keysections.cpp - moved file system implementation to 'common'. 2020-04-11 14:00:20 +02:00
p_blockmap.h - moved more files out of the root src directory. 2019-07-14 14:39:21 +02:00
p_terrain.cpp - moved file system implementation to 'common'. 2020-04-11 14:00:20 +02:00
p_terrain.h - added 'damageonland' property to terrain definition 2019-12-12 15:14:30 +01:00
p_xlat.cpp
r_defs.h Add more ways to prevent GZDoom from drawing skybox walls 2020-01-11 13:24:02 +01:00
statistics.cpp - moved file system implementation to 'common'. 2020-04-11 14:00:20 +02:00
teaminfo.cpp - moved file system implementation to 'common'. 2020-04-11 14:00:20 +02:00
teaminfo.h
umapinfo.cpp - moved file system implementation to 'common'. 2020-04-11 14:00:20 +02:00