This means it won't work anymore on anything that doesn't support OpenGL 4.0, but I don't think this is a problem. On older NVidia cards performance gains could not be seen and on older AMDs using the vertex buffer was even worse as long as it got mixed with immediate mode rendering. |
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|---|---|---|
| .. | ||
| gl_data.cpp | ||
| gl_data.h | ||
| gl_portaldata.cpp | ||
| gl_setup.cpp | ||
| gl_vertexbuffer.cpp | ||
| gl_vertexbuffer.h | ||