This means it won't work anymore on anything that doesn't support OpenGL 4.0, but I don't think this is a problem. On older NVidia cards performance gains could not be seen and on older AMDs using the vertex buffer was even worse as long as it got mixed with immediate mode rendering. |
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|---|---|---|
| .. | ||
| gl_models.cpp | ||
| gl_models.h | ||
| gl_models_md2.cpp | ||
| gl_models_md3.cpp | ||
| gl_voxels.cpp | ||
| tab_anorms.h | ||