vkdoom_m/src/gl/models
Christoph Oelckers 7d3beb665b - rewrote vertex buffer code to require GL_ARB_BUFFER_STORAGE extension.
This means it won't work anymore on anything that doesn't support OpenGL 4.0, but I don't think this is a problem. On older NVidia cards performance gains could not be seen and on older AMDs using the vertex buffer was even worse as long as it got mixed with immediate mode rendering.
2014-05-10 21:47:07 +02:00
..
gl_models.cpp - fixed: Warped textures were recreated each time they were bound. 2013-10-03 12:12:19 +02:00
gl_models.h - fixed: Models must not delete their skin textures because they are stored in the texture manager which will be responsible for doing this. 2013-10-11 01:04:54 +02:00
gl_models_md2.cpp - fixed: Since model skins are managed by the texture manager, the model code may not delete them itself. 2013-10-11 12:57:46 +02:00
gl_models_md3.cpp - removed gl interface function pointers for all OpenGL32.dll entry points. 2013-09-03 14:05:41 +02:00
gl_voxels.cpp - rewrote vertex buffer code to require GL_ARB_BUFFER_STORAGE extension. 2014-05-10 21:47:07 +02:00
tab_anorms.h - added GL render as of SVN revision 1600. 2013-06-23 09:49:34 +02:00