vkdoom_m/src/polyrenderer/scene
Christoph Oelckers 7d3cd53c7e - handle the software renderer's GetColorTable function
The real question here should be: Why does this need to get called in over 40 differenrt locations…?
2019-01-29 03:15:42 +01:00
..
poly_cull.cpp - removed level references in the software renderers. 2019-01-27 17:21:36 +01:00
poly_cull.h - portal check is overridden by a different inverted check in the software renderer 2018-10-23 09:08:41 +02:00
poly_decal.cpp - softpoly decals were upside down 2018-12-17 01:32:46 +01:00
poly_decal.h - fix softpoly line portals 2018-04-23 23:09:11 +02:00
poly_light.cpp - removed level references in the software renderers. 2019-01-27 17:21:36 +01:00
poly_light.h - Cleaned up some copyright statements 2017-09-02 17:14:02 +02:00
poly_model.cpp - handle the software renderer's GetColorTable function 2019-01-29 03:15:42 +01:00
poly_model.h - narrowing down the public interface of the texture class 2018-12-06 01:11:04 +01:00
poly_particle.cpp - sanitized the 'frozen level' code. 2019-01-28 20:15:48 +01:00
poly_particle.h - fix softpoly line portals 2018-04-23 23:09:11 +02:00
poly_plane.cpp - removed level references in the software renderers. 2019-01-27 17:21:36 +01:00
poly_plane.h - narrowing down the public interface of the texture class 2018-12-06 01:11:04 +01:00
poly_playersprite.cpp - handle the software renderer's GetColorTable function 2019-01-29 03:15:42 +01:00
poly_playersprite.h - narrowing down the public interface of the texture class 2018-12-06 01:11:04 +01:00
poly_portal.cpp Moved the PointInSector functions into FLevelLocals 2019-01-29 01:30:41 +01:00
poly_portal.h - fix softpoly line portals 2018-04-23 23:09:11 +02:00
poly_scene.cpp - moved particle storage into FLevelLocals. 2019-01-29 01:09:02 +01:00
poly_scene.h - fix Software models don't display over nonexistent sprites 2018-06-17 14:56:34 +02:00
poly_sky.cpp - removed level references in the software renderers. 2019-01-27 17:21:36 +01:00
poly_sky.h - narrowing down the public interface of the texture class 2018-12-06 01:11:04 +01:00
poly_sprite.cpp - handle the software renderer's GetColorTable function 2019-01-29 03:15:42 +01:00
poly_sprite.h - narrowing down the public interface of the texture class 2018-12-06 01:11:04 +01:00
poly_wall.cpp - properly handle passing of the light flags. 2019-01-03 09:24:22 +01:00
poly_wall.h - narrowing down the public interface of the texture class 2018-12-06 01:11:04 +01:00
poly_wallsprite.cpp - handle the software renderer's GetColorTable function 2019-01-29 03:15:42 +01:00
poly_wallsprite.h - fix softpoly line portals 2018-04-23 23:09:11 +02:00