vkdoom_m/src/scripting
Christoph Oelckers 7da4e0d03d - removed a parsing hack for the old internal definitions.
- fixed: The state cast hack for DECORATE could not properly create state constants.

Instead they were passed to FxRuntimeStateIndex without resolving them to something constant. This adds proper handling of constant indices within that class.
2016-11-06 23:10:23 +01:00
..
codegeneration - removed a parsing hack for the old internal definitions. 2016-11-06 23:10:23 +01:00
decorate - removed a parsing hack for the old internal definitions. 2016-11-06 23:10:23 +01:00
vm - fixed and cleaned up state index jump handling 2016-11-06 13:14:46 +01:00
zscript - fixed and cleaned up state index jump handling 2016-11-06 13:14:46 +01:00
thingdef.cpp - fixed and cleaned up state index jump handling 2016-11-06 13:14:46 +01:00
thingdef.h - fixed and cleaned up state index jump handling 2016-11-06 13:14:46 +01:00
thingdef_data.cpp - fixed damage handling in A_BetaSkullAttack. For unknown reasons this completely bypassed the normal damage function semantics and even multiplied that with a random value. 2016-11-06 11:36:12 +01:00
thingdef_properties.cpp - removed the FxDamageValue hack and implemented it properly using FxReturnStatement. 2016-10-26 14:04:49 +02:00