vkdoom_m/src/rendering/hwrenderer/scene
2019-06-12 09:49:40 +03:00
..
hw_bsp.cpp - renamed several data types in the hardware renderer that still had a GL prefix, although they are now generic. 2019-03-22 19:54:19 +01:00
hw_clipper.cpp - moved all rendering code into a common subdirectory. 2019-01-31 19:58:17 +01:00
hw_clipper.h - moved all rendering code into a common subdirectory. 2019-01-31 19:58:17 +01:00
hw_decal.cpp - renamed several data types in the hardware renderer that still had a GL prefix, although they are now generic. 2019-03-22 19:54:19 +01:00
hw_drawinfo.cpp - fixed: light mode from mapinfo had no effect 2019-06-12 09:49:40 +03:00
hw_drawinfo.h - renamed several data types in the hardware renderer that still had a GL prefix, although they are now generic. 2019-03-22 19:54:19 +01:00
hw_drawlist.cpp - renamed several data types in the hardware renderer that still had a GL prefix, although they are now generic. 2019-03-22 19:54:19 +01:00
hw_drawlist.h - renamed several data types in the hardware renderer that still had a GL prefix, although they are now generic. 2019-03-22 19:54:19 +01:00
hw_drawlistadd.cpp - renamed several data types in the hardware renderer that still had a GL prefix, although they are now generic. 2019-03-22 19:54:19 +01:00
hw_drawstructs.h - renamed several data types in the hardware renderer that still had a GL prefix, although they are now generic. 2019-03-22 19:54:19 +01:00
hw_fakeflat.cpp - moved all rendering code into a common subdirectory. 2019-01-31 19:58:17 +01:00
hw_fakeflat.h - moved all rendering code into a common subdirectory. 2019-01-31 19:58:17 +01:00
hw_flats.cpp - renamed several data types in the hardware renderer that still had a GL prefix, although they are now generic. 2019-03-22 19:54:19 +01:00
hw_portal.cpp - renamed several data types in the hardware renderer that still had a GL prefix, although they are now generic. 2019-03-22 19:54:19 +01:00
hw_portal.h - renamed several data types in the hardware renderer that still had a GL prefix, although they are now generic. 2019-03-22 19:54:19 +01:00
hw_renderhacks.cpp - renamed several data types in the hardware renderer that still had a GL prefix, although they are now generic. 2019-03-22 19:54:19 +01:00
hw_renderstate.cpp - minor adjustments 2019-03-17 21:14:51 +01:00
hw_renderstate.h - change FRenderState to store directly to the StreamData struct. This simplifies the vulkan backend and also allows the OpenGL backend to use the same uniform block transfer strategy in the future. 2019-04-20 04:16:01 +02:00
hw_sky.cpp - renamed several data types in the hardware renderer that still had a GL prefix, although they are now generic. 2019-03-22 19:54:19 +01:00
hw_skydome.cpp - moved all rendering code into a common subdirectory. 2019-01-31 19:58:17 +01:00
hw_skydome.h - removed v_video.h include from portals.h 2019-02-01 00:30:21 +01:00
hw_skyportal.cpp - moved all rendering code into a common subdirectory. 2019-01-31 19:58:17 +01:00
hw_spritelight.cpp - fixed radius use in dynamic light traversal for models. 2019-04-19 08:23:08 +02:00
hw_sprites.cpp - renamed several data types in the hardware renderer that still had a GL prefix, although they are now generic. 2019-03-22 19:54:19 +01:00
hw_viewpointuniforms.h - fixed: light mode from mapinfo had no effect 2019-06-12 09:49:40 +03:00
hw_walls.cpp - fixed compilation with GCC and Clang 2019-04-20 12:20:32 +03:00
hw_walls_vertex.cpp - renamed several data types in the hardware renderer that still had a GL prefix, although they are now generic. 2019-03-22 19:54:19 +01:00
hw_weapon.cpp - renamed several data types in the hardware renderer that still had a GL prefix, although they are now generic. 2019-03-22 19:54:19 +01:00
hw_weapon.h - moved all rendering code into a common subdirectory. 2019-01-31 19:58:17 +01:00