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OrdinaryMagician
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vkdoom_m
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7f77dc3d70
vkdoom_m
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src
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rendering
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Magnus Norddahl
7f77dc3d70
Bake probes on the GPU without downloading them to system memory
...
Only apply probes after a full pass has completed Stop baking after 5 iterations
2025-07-10 01:03:30 +02:00
..
2d
hooked up the per-level colormaps with the hardware renderer.
2023-10-29 08:13:01 +01:00
hwrenderer
Bake probes on the GPU without downloading them to system memory
2025-07-10 01:03:30 +02:00
swrenderer
Use the tonemap PP pass to convert blended render styles back to palette colors
2025-05-20 04:09:31 +02:00
r_sky.cpp
- Fixed crash calling ChangeSky() with an invalid texture.
2021-05-29 15:07:45 -04:00
r_sky.h
- added missing #include.
2022-06-01 09:34:07 +02:00
r_utility.cpp
Bone Getters Part 2/3, plus fixed warnings for MSVC
2025-05-10 08:42:20 +08:00
r_utility.h
Added visual rendering for LinePortals and SkyPortals for OoB viewpoints. SkyPortals will be stenciled, and will always use perspective projection. Disabled interpolation when portalgroup changes (portal transition occurs) if viewpoint is OoB (was necessary for fog of war when r_radarclipper is set to true). Tightened up radar clipper by making it more aggressive. Voided walls wont' get filled in by a floor or ceiling sky (because of the stencil). Ceiling sky will be half-infinitely tall upwards, and floor sky will be half-infinitely tall downwards. Use only floor skies and a good GLSKYBOX for top-down/isometric cameras. Level.ReplaceTextures("F_SKY1", "SKY1", TexMan.NOT_FLOOR); (zscript) is a nice trick for WorldLoaded().
2025-04-09 14:19:55 -03:00