vkdoom_m/src/win32
Ricardo Luís Vaz Silva d5f5c71d67 Bone Getters Part 2/3, plus fixed warnings for MSVC
* add getters for frame poses

* fix missing joint in GetJointPose

* clean up models_iqm.cpp

* clean up usage of I_GetTimeFrac, split out matrix calculation into its own function

* clean up SetModelBoneRotationInternal

* clean up a few float <-> double and unsigned <-> signed warnings

* fix more warnings

* further clean up warnings

* split mode ObjectToWorldMatrix stuff

* initial work on bone getters, matrix hell

(the matrix/vec3 multiplications are probably wrong af, just gotta add more stuff 'till i can test it)

* clean up matrix math

* GetBone/TransformByBone

* fix GetBoneFramePose

* fix ObjectToWorldMatrix

* fix missing array resize

* raw matrix getters (for use with gutamatics/etc)

* reverse matrix mult order

* replace GetBoneLength/GetBoneDir with GetBoneBaseTRS

* fix GetBonePosition, remove GetBoneWorldMatrix as it's useless

* GetBonePosition

* deduplicate code

* rename GetBonePosition to GetBoneBasePosition to avoid confusion

* GetBoneBaseRotation

* GetBonePosition helper function

* forgot include_offsets
2025-05-10 08:42:20 +08:00
..
deadguy.bmp - Use a FreeDoom sprite for deadguy.bmp - much better than a red circle with an exclamation point on it. 2017-09-16 04:16:14 -04:00
i_steam.cpp Bone Getters Part 2/3, plus fixed warnings for MSVC 2025-05-10 08:42:20 +08:00
icon1.ico Generate proper multi-sized icons for both Windows and Mac, and actually change the Linux icon too 2024-06-30 20:01:18 +08:00
zdoom.rc Make the file description look slightly nicer in Windows 2025-02-28 20:50:15 +08:00